FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
User avatar
Biohazard063
Posts: 409
Joined: Fri Feb 14, 2014 4:38 pm
Location: Out of bounds
Contact:

Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby Biohazard063 » Wed Jun 10, 2015 2:54 pm

I knew the trading system didn't loose its value on harder difficulties, with the lower scrap rewards it seemed like that would've been my best bet to still get good amounts of scrap in.
Too bad about that souped up auto turret...
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
Channel link
A list of all my mods can be found here.
HarkintheMantis
Posts: 77
Joined: Sun Jun 21, 2015 12:48 am

Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby HarkintheMantis » Sun Jun 21, 2015 1:05 am

Ok so im new to the forums and i got CE but the player attirlary (sorry cant spell) is broke and just takes my money!!!
Is this bug on me or the game?
Can i get help?
HARKINTHEMANTIS ROCKS!!!!
:mrgreen: :mrgreen: :mrgreen: :mrgreen:
User avatar
stylesrj
Posts: 3644
Joined: Tue Jul 08, 2014 7:54 am
Location: The Shrike
Contact:

Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby stylesrj » Sun Jun 21, 2015 11:18 am

Did you download any custom ships?
Because not all custom ships have artillery.

Also, what CE files did you install? Everything or just the basics?
User avatar
Estel
Posts: 465
Joined: Sat Jun 22, 2013 4:03 am

Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby Estel » Sun Jun 21, 2015 2:30 pm

Also I recommend you to read the troubleshooting section at the first post of this thread. It if doesn't help, consult the "template" for asking question (aka - which details are a *must* for you to write in post asking for support), before asking the question again, please.

/Estel
HarkintheMantis
Posts: 77
Joined: Sun Jun 21, 2015 12:48 am

Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby HarkintheMantis » Sun Jun 21, 2015 7:57 pm

Just basics for CE
custom ships in game but not used at time of discovery
HARKINTHEMANTIS ROCKS!!!!
:mrgreen: :mrgreen: :mrgreen: :mrgreen:
User avatar
stylesrj
Posts: 3644
Joined: Tue Jul 08, 2014 7:54 am
Location: The Shrike
Contact:

Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby stylesrj » Sun Jun 21, 2015 11:11 pm

HarkintheMantis wrote:Just basics for CE
custom ships in game but not used at time of discovery


Did those custom ships modify the other ships in any way (for example, leaving the Kestrel with vanilla layouts?) Because Captain's Edition ships and their artillery are all custom.
User avatar
RAD-82
Posts: 793
Joined: Sat Nov 09, 2013 12:16 am
Location: Not where a person needs to be...

Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby RAD-82 » Mon Jun 22, 2015 12:21 am

I just downloaded 1.276 to work on a CE artillery addon for my Type-R Fleet. I noticed that there is a misc.xml.append file in it. That kind of defeats the purpose of the misc.xml.rawappend file that is also there. :lol: The files are different, so the contents of the .append file need to be copied to the .rawappend file before removing it.

edit#1:
I made a post last month about a Lanius Interceptor with bad doors. I've finally looked at the tb_anaerobic_interceptor.txt file and determined it has 4 bad doors. The two doors below the pilot room go off to the side rooms (weapons and shields) instead of the engines. The top door of the shield room goes to the engines instead of the pilot room. The bottom-left door of the shield room goes to the weapons room instead of the engines. I fixed the doors in the code below.

Code: Select all

X_OFFSET
0
Y_OFFSET
0
HORIZONTAL
0
VERTICAL
125
ELLIPSE
200
130
0
-95
ROOM
0
6
1
2
1
ROOM
1
3
0
2
1
ROOM
2
0
1
2
1
ROOM
3
2
0
1
2
ROOM
4
5
0
1
2
ROOM
5
3
1
2
2
DOOR
3
1
3
5
1
DOOR
4
1
1
5
0
DOOR
3
0
3
1
1
DOOR
6
1
4
0
1
DOOR
2
1
2
3
1
DOOR
5
0
1
4
1
DOOR
5
1
5
4
1
DOOR
3
1
1
5
0
Image
Junkyard has FTL mods, mostly ships and a few other things.
User avatar
Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby Sleeper Service » Mon Jun 22, 2015 9:08 am

RAD-82 wrote:I just downloaded 1.276 to work on a CE artillery addon for my Type-R Fleet. I noticed that there is a misc.xml.append file in it. That kind of defeats the purpose of the misc.xml.rawappend file that is also there. :lol: The files are different, so the contents of the .append file need to be copied to the .rawappend file before removing it.

I assumed that SMM can handle those files seperately, although I'm not sure whether this actually works. The question is whether the content of both files makes its way into the game right now... Thanks for pointing that out and thanks for the Lanius door fix, I'll see to this geting implemented.

HarkintheMantis wrote:Just basics for CE
custom ships in game but not used at time of discovery

Artillery seems to work without problems for the userbase, so chances are hight that the problem is caused by other mods your are. Potentially by one that overwrites player ships to their default, intentionally or not.
User avatar
kartoFlane
Posts: 1480
Joined: Mon Jan 14, 2013 10:20 pm

Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby kartoFlane » Mon Jun 22, 2015 11:06 am

Sleeper Service wrote:
RAD-82 wrote:*snip*

I assumed that SMM can handle those files seperately, although I'm not sure whether this actually works. The question is whether the content of both files makes its way into the game right now... Thanks for pointing that out and thanks for the Lanius door fix, I'll see to this geting implemented.

SMM does handle both files separately, however the order in which they are installed depends on the way the .ftl file has been packed (which may differ from tool to tool, system to system).
For the rawappend functionality to work, it should be applied after the normal append.

*checks CE's ftl*

Looks like that's the way it's packaged in CE... So all's well, I guess. Though it would still be better to test this in-game, to be sure.
Superluminal2 - a ship editor for FTL
User avatar
RAD-82
Posts: 793
Joined: Sat Nov 09, 2013 12:16 am
Location: Not where a person needs to be...

Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby RAD-82 » Mon Jun 22, 2015 12:28 pm

It doesn't really matter if both are applied or not, or which order they are applied. The issue is that the .append file causes the spaces to disappear from existing text fields when it is applied, which is the whole point of the .rawappend existing.
Image
Junkyard has FTL mods, mostly ships and a few other things.

Who is online

Users browsing this forum: No registered users and 65 guests