FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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RAD-82
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Re: FTL Captain's Edition 1.274/Inf 1.267/EL 1.266

Postby RAD-82 » Sun Apr 26, 2015 6:55 am

Biohazard063 wrote:{Something about events}

You can add your blue options to CE-specific events and it will have no effect on AE.

Events don't show up in the game just because they are in an events.xml file. Code in the sector_data.xml file has to ask for the events.
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Re: FTL Captain's Edition 1.274/Inf 1.267/EL 1.266

Postby Biohazard063 » Sun Apr 26, 2015 9:09 am

Nice, thanks for the quick reply.
I was wondering because I thought the code would say something like :"Load a random event from the events.xml"
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Sleeper Service
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Re: FTL Captain's Edition 1.274/Inf 1.267/EL 1.266

Postby Sleeper Service » Sun Apr 26, 2015 10:12 am

Modifying the events works, but just adding you bomb to the list they check might be faster. CE uses the WEAPONS_BOMB_HEAL list in autoBlueprints.xml for checking which weapons are heal bombs. Simply add your own autoBlueprints.xml.append file with the original CE list and your own heal bomb added. That will have your heal bomb trigger any CE events that require heal bombs.
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Re: FTL Captain's Edition 1.274/Inf 1.267/EL 1.266

Postby redlerred7 » Sun Apr 26, 2015 2:17 pm

So, I may have run into problem.

I'm at sector 2 in CE-Infinite with the Adjudicator. Did a couple of Deep space sectors in between. I just defeated a ship at an empty beacon with the only hazard being the PDS taking aim at me. Whenever I try to jump out, the game freezes.

I had Twinge's balance mod and Better Planets and Backgrounds loaded before CE (I loaded the BPaB Compatibility after CE). I had Endless Loot and the Artillery Fix loaded as well. No other mods

I uploaded the save file.

Hope this helps with bug fixes. I'm gonna reset and give the run another go
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Re: FTL Captain's Edition 1.274/Inf 1.267/EL 1.266

Postby Ari » Mon Apr 27, 2015 6:10 am

Hello folks. I've just installed this mod and I must say I am enjoying it's content a lot. However playing it has been a stability hell.

I can live with occasional crashes on jump, that get won't repeat itself on reload. However, so far in my multiple playtroughs I've always run into weird freeze loop (sector 1-2) . The game freezes for some time, unfreezes for brief period and then freezes again. Reloading doesn't help, nor does jumping into the different sectors - the freeze will always occur.

I've never had any issues with the vanilla game. Playing on hard difficulty AE content on. I am using the GoG 1.5.13 version, resintalled the mod several times and reinstalled the game to no avail. I am still using my old profile as i don't want to lose my unlocked ships.

I am quite desperate. I wish to enjoy the mod, but the current state is unplayable. Please help.

Edit: I am using just the base mod, that is CE resource pack and FTL Captain's edition. The operating system is Windows 7 64 bit.
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Sleeper Service
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Re: FTL Captain's Edition 1.274/Inf 1.267/EL 1.266

Postby Sleeper Service » Mon Apr 27, 2015 7:51 am

I can't really reproduce you problem, stability seems to be ok for most users. You can try re-downloading the mod files. Making more memory available to FTL might also help. It might be a performance issue.
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Re: FTL Captain's Edition 1.274/Inf 1.267/EL 1.266

Postby Biohazard063 » Mon Apr 27, 2015 5:00 pm

Sleeper Service wrote:Modifying the events works, but just adding you bomb to the list they check might be faster. CE uses the WEAPONS_BOMB_HEAL list in autoBlueprints.xml for checking which weapons are heal bombs. Simply add your own autoBlueprints.xml.append file with the original CE list and your own heal bomb added. That will have your heal bomb trigger any CE events that require heal bombs.

Ok, I'll do that, AE seems to only have 1 blue option for a heal bomb anyway.
Thanks again !
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Re: FTL Captain's Edition 1.274/Inf 1.267/EL 1.266

Postby werner » Thu Apr 30, 2015 3:36 pm

Ari wrote:Hello folks. I've just installed this mod and I must say I am enjoying it's content a lot. However playing it has been a stability hell.


Greetings,

The same problem on my side, I am afraid. My game occasionally freezes (process cpu usage 100%, application doesn't respond), mostly short after jump, but sometimes also in the middle of a fight. In most cases, force-closing the application and reloading helps (losing the progress since the last jump, of course), but it happens so often (circa every 4-5 jumps) that it takes away the pleasure.

My operating system is windows 7 64bits. In order to minimize conflict probability I reduced the mod list only to CE Resource pack 1.27 and FTL Captains Edition 1.274.. The game has been installed from scratch, I use the Simple Mod Manager v1.6.

Thanks in advance for any help. If you have any tips as to what I could try, please let me know - I'll try that.

Regards,
Werner
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Re: FTL Captain's Edition 1.274/Inf 1.267/EL 1.266

Postby Sleeper Service » Thu Apr 30, 2015 4:17 pm

I appreciate you reporting that, but there is little I can do. All I really can do is making sure that the mod runs stable on my end, which it does. The problems you mention seem not to be very widespread either. You could try making more memory available to FTL or re-downloading the mod filed, that might affect performance. *shrug*
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Re: FTL Captain's Edition 1.274/Inf 1.267/EL 1.266

Postby werner » Thu Apr 30, 2015 5:05 pm

It definitelly seems to be connected with memory. The clean game takes 791MB RAM, whereas with the very basic CE mod set activated it takes 1709MB right after pressing the START button. It runs in the 32bit mode so I guess I cannot increase its memory resources any more.

EDIT 19:16: I just managed to start the game with the CE mod installed without the resource pack. The game takes again reasonable amounts of RAM (~800 MB), I don't see ship/weapons textures or crew faces, but it seems I am able to play normally and make use of the additional options like socializing with the crew etc. Will see how it works, maybe that will be my workaround.

EDIT2 19:36: I dared to use winZIP and modify the resource pack so that I stripped the subfolder "stars" from all the PNG files (they were 60MB total). This reduced the consumed RAM amount to about 1200MB which enables me to play normally, see the ship/weapons backgrounds. I will not be able to see the beautiful backgrounds, but if thanks to this I can play in a stable way, it will be worth it.

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