FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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slowriderxcorps
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Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Postby slowriderxcorps » Tue May 30, 2017 12:18 pm

This could possibly be an issue with events that carry the unique="true" tag, I remember wrestling with that issue multiple times in the past. If an event with that tag is present in multiple Event Lists, then if the game tries to generate that event to appear multiple times in the same sector, the game will blow up.
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Sleeper Service
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Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Postby Sleeper Service » Tue May 30, 2017 1:28 pm

Ah ok, sounds like a lead. I look into that. Does this cause problems when the sector is generated (aka when jumping to a new sector) or on beacon loadling (aka when jumping to that beacon)?
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slowriderxcorps
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Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Postby slowriderxcorps » Tue May 30, 2017 2:56 pm

I've gone through the entries in the Deep Space lists and marked down everything noteworthy, mostly all the Unique events, but also some anomalies that I deeply suspect are causing crashes. From my memories with this problem, the game was crashing whenever I tried to jump to a beacon that had an event that I had already been to, I believe. However it was also causing some other extremely bizarre glitches on occasion, generally resulting in the beacon being completely blank, or not loading a background.
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mr_easy_money
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Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Postby mr_easy_money » Thu Jun 01, 2017 8:02 pm

looking through the files, I noticed that "BA_MINES_TECH_ENEMY" has a rarity of 5. shouldn't this be 0 since it's an enemy weapon?
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blancfaye7
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Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Postby blancfaye7 » Fri Jun 02, 2017 3:28 pm

I have been silent. I must admit, I have been doing runs without noticing errors anymore since I usually ALT TAB from work then to the game when I upload some things or restart server in work, etc...

I will try to be more focused next time.

Nice progress and fixes. This mod will soon be perfected (disregarding all unfixable issues due to engine limitations)
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DeclanFrost
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Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Postby DeclanFrost » Fri Jun 02, 2017 5:56 pm

Hey all! New forumite here. Just made an account to ask whether anyone else is experiencing freezing with this mod.

It usually freezes whenever I jump anywhere, and as soon as I enter a beacon (freezes with the event text box on screen, usually before I'm able to press continue). Worth noting that I use the profile editor to alter crewmembers.

Edit: this happened 5 times in the first sector. Also, if I posted in the wrong place, tell me and I'll post wherever appropriate.

Edit 2: I meant freeze. Not crash.
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blancfaye7
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Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Postby blancfaye7 » Sun Jun 04, 2017 4:17 am

DeclanFrost wrote:Hey all! New forumite here. Just made an account to ask whether anyone else is experiencing freezing with this mod.

It usually freezes whenever I jump anywhere, and as soon as I enter a beacon (freezes with the event text box on screen, usually before I'm able to press continue). Worth noting that I use the profile editor to alter crewmembers.

Edit: this happened 5 times in the first sector. Also, if I posted in the wrong place, tell me and I'll post wherever appropriate.

Edit 2: I meant freeze. Not crash.


What kind of freeze? Like the game elements are not interactible anymore except the text box?
Make it clearer.
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mr_easy_money
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Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Postby mr_easy_money » Sun Jun 04, 2017 6:50 pm

blancfaye7 wrote:What kind of freeze? Like the game elements are not interactible anymore except the text box?
Make it clearer.

don't need to, turns out the problem was solved via Large Address Aware: https://www.reddit.com/r/ftlgame/commen ... s/dif04a0/
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mr_easy_money
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Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Postby mr_easy_money » Sun Jun 04, 2017 11:34 pm

I noticed in the last event of the pirate chain (well, depending on which choice you choose in the beginning) the reward on the second option isn't hidden, like so:

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in my predicament of low hull it was a nice sight, but I don't think it makes sense for the choice to be like that. oversight or on purpose?