FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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RAD-82
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Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby RAD-82 » Mon Jun 22, 2015 2:40 pm

kartoFlane wrote:True. Though if the .rawappend contains all of the tags that have trailing spaces, then it's fine (though I doubt that it does).

The misc.xml.rawappend in CE doesn't contain any tags with trailing spaces. It doesn't have to in order to do what it was designed for. The .rawappend was meant as a replacement for .append and never meant to be used with it. The .rawappend is supposed to preserve the trailing spaces in the original .xml file that the new data is being added to. By also having the .append file, the .rawappend becomes useless because the .append already removed the trailing spaces.

I don't know all of the mods used by Biohazard, but his game still shows missing spaces. http://i.imgur.com/UqOVtCr.jpg by3jumps

I'll just post a Vhati quote to see if that helps with any understanding of why the .append file has to be removed.
http://www.ftlgame.com/forum/viewtopic.php?f=12&t=17102&p=75333#p75333 wrote:For every "*.xml" or "*.xml.append" or "*.append.xml" in a mod, the text is parsed into a tree of abstract objects that represent the xml tags. Spaces are omitted both during the parsing process and when the objects are ultimately printed back to text (just like indention and line breaks). Even when not appending, SMM 1.4 still parses the mod's file to tidy it into valid XML.

So currently any mod that touches "misc.xml" inadvertently strips the leading and trailing spaces from those strings.
Last edited by RAD-82 on Tue Jun 23, 2015 4:50 am, edited 1 time in total.
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HarkintheMantis
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Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby HarkintheMantis » Mon Jun 22, 2015 3:24 pm

Sips did not modify any other ship exept the ship it used
HARKINTHEMANTIS ROCKS!!!!
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stylesrj
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Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby stylesrj » Mon Jun 22, 2015 7:13 pm

Then I don't know why you don't have any artillery upon purchasing it. :(
FTLepic
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Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby FTLepic » Mon Jun 22, 2015 8:14 pm

I cant seem to get the mods to load using hte recent update, the older 1.204 still works, gives me the custom logo and everything. But this new one with just CE it wont even load.
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Biohazard063
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Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby Biohazard063 » Tue Jun 23, 2015 1:46 pm

FTLepic wrote:I cant seem to get the mods to load using hte recent update, the older 1.204 still works, gives me the custom logo and everything. But this new one with just CE it wont even load.

1.204... That's awhile back. Do you have the latest version of SMM installed ?
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FTLepic
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Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby FTLepic » Wed Jun 24, 2015 2:59 am

would an old version of SS not properly install the newer captain's edition? Because if that is the case then ill go get the new version of ss. I was using that version of captain's mod because it was the first ftl mod I picked up
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Biohazard063
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Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby Biohazard063 » Wed Jun 24, 2015 7:52 am

FTLepic wrote:would an old version of SS not properly install the newer captain's edition? Because if that is the case then ill go get the new version of ss. I was using that version of captain's mod because it was the first ftl mod I picked up

There has been a warning that CE needs the latest version of Slipstream to work properly, don't know if it was before version 1.204. Even so, you're always better of getting the latest version of slipstream.
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knoedel
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Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby knoedel » Wed Jun 24, 2015 5:01 pm

how can i get to the crystal home with this mod?
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Sleeper Service
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Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby Sleeper Service » Wed Jun 24, 2015 5:08 pm

The usual way, just like in vanilla. Rock sectors and hazzard sectors offer two new hidden ways to get a crystal crewmenmbers, which can be helpful.

If you play with infinite enabled it gets a whole lot more difficult. It works like this: There is a small chance to travel to an "ancient sector" at sector level 5 or higher. If you have a crystal crewmen when going there you'll get a chance to travel to the crystal world, else you are forced into contested deep space. The chance to encounter this sector is the same as encountering the Rock homeworld, but most of the time you'll have way less control over which sector you travel to when playing infinite.
knoedel
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Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby knoedel » Wed Jun 24, 2015 6:06 pm

ok, and what are this new ways in detail? i was in a rock sector and talked to my crystal crewman at an empty bacon. he said that in this sector there is a portal to his home sector. but i haven't found it.