Sleeper Service wrote:There are already some other instances where romance can bloom aboard your ship.
I sincerely hope that you're not talking about the situation, where we, as captain, drink something strange with our Slug, and he starts to "seem more and more attractive" with every drink
Seriously though, Looking forward to discover other ones - I remember, from many months ago, "surprising" result of leeting my people take break and go to the planet below in Civ Coreworlds. BTW, speaking about Slugs - while most instances of "relaxing" with them goes straight to unpleasant fleet delay, the events itself are nicely written, to. My favorite is when Slug starts to improvise on some egzotic instrument - it nicely characterizes their complicated personality, something of a mix between flower children and hardcore capitalists
rannl wrote:This is just my opinion, if the CE community minds think differently, I'd love to know how you think this problem should be handled.
I think that user would need to have her/his list of mods pre-defined for command line parameter (just like now, we need to construct our list of mods in SMM GUI), while script would only create randomized flagship .ftl file and append it to the end of user's list.
Frankly, if user would have problems with creating command line string (after given direct instructions in mod description) with own favorite mods, she/he wouldn't be able to use flagship randomizer properly, too. Such people would require to more complicated (although definitely doable) script that I've mentioned few posts ago - one that would ask what user want to enable, and construct command line approriately.
For my personal usage, I would just have .sh scripts for smm with parameters - containing my mod list, two or three of them, for every variant I want, for example ce-if.sh and ce.sh -, which I would just call after pipe/ing output from the script generating flagship. After initial set-up, randomizing it would be just a matter of calling one script, one or another, depending on what I want to play. It may even contain $* for manually providing custom ships, if I feel fancy to play one. Not cumbersome to use at all, just require some initial preparation.