Russian Rockman wrote:The drone_targetable tag only seems to work one way. E.g. it can make a laser weapon into a missile for drone targeting purposes, but not vice-versa. At least I know it can't make a laser completely untargetable. Apparently though since the swarm missiles now use this tag I assume it works on non-burst weapons? Other attributes might work the same way on other weapons.
I think setting it to <droneTargetable>2</droneTargetable> allows the projectiles to be targeted by lvl 2 and lvl 1 defense drones. At last thats what some short testing has shown.
Russian Rockman wrote:At least I know it can't make a laser completely untargetable. Apparently though since the swarm missiles now use this tag I assume it works on non-burst weapons?
Yeah, it seems to work there as well. Having some weapons be completely untargetable could indeed be interesting. Maybe light lasers should be untargetable as they move to fast to be intercepted anyway...
Russian Rockman wrote:
Every enemy i face in vanilla up to sector 3 always seems to have a Leto missile. Consistently... Is there like some sort of algorithm you using Sleeper?
Seriously, I don't have a good enough grasp on weapon rarities and such to know how stores enemies generate their weapons. Is there a good tutorial on that somewhere?
Nope, only speculation. But to me it feels like the stores first roles the rarity lvl (1-5) for each weapon slot and then picks a weapon from that rarity for this slot. But I have no real idea how it works exactly. Enemies don't take rarity into account I think, demonstrated by the fact that they also draw rarity=0 weapons. I think the different weapon categories affect what enemies draw. For example it seems less likely for enemies to have two missiles. CE Swarms are considered LASER and the game seem to draw them more often than regular missile.
Russian Rockman wrote:I honestly have no idea how Sleeper keeps Captain's Edition even remotely balanced. Like it doesn't seem any "less" balanced than the original game.
OK here is the secret: Most of CEs gear matches vanilla weapons in DPS/powercost and other values. The Peryton is basically a Artemis, High tier Light Lasers match the damage potential of the Anti-Bio Beam, the Plasma Throwers are basically Fire Beams in disguise and so on. Does not always work out perfectly, especially with weapons that do new things, but it is a good starting point.
Ion Flak and some of the other stuff are something to consider. I actually already started to do a weapon graphic for that one a while ago.
I also like the idea of the stun cryo weapon, but as the crystal lockdown graphic can not be changed for specific weapons Id rather make this some kind of Mark II lockdown weapon. I guess it is also time to revisit the ion beams again, I test on how exactly one pixel variant behave against multiple shield layers.