

Kaerius wrote:I have to ask... is the permanent frog croak siren on the rock ship and the mantis ship from CE or AE? I don't remember this from vanilla, also it's really fricking obnoxious. How do I turn this shit off.
Estel wrote:BTW, have you considered other options to include - previously planned - more prefixes, resulting in ~50k weapons? Like, non-SMM methods? Or you know something that we don't - like, some planned changes to SMM, that should allow any, arbitrary number of such appended things?
Estel wrote:I've just upgraded FTL:AE to latest, still hot patch. does it change anything re CE problems with certain events? Also, have you considered trying radiation events *without* all that invisible-crew things - just like it was implemented at first? Maybe without those invisible rooms and other such stuff, it would work without problems again?
Estel wrote:... suffer from strange bug - first, we get damages, then, in screen visible above, we get on point of damage repaired for no apparent reason. I've checked it on few different occasions, and it's 100% reproducible. (Severity: Minor)
Sleeper Service wrote:Estel wrote:BTW, have you considered other options to include - previously planned - more prefixes, resulting in ~50k weapons? Like, non-SMM methods? Or you know something that we don't - like, some planned changes to SMM, that should allow any, arbitrary number of such appended things?
This largely depends on where the SMM update is going. I won't release anything that I can't even play myself or the majority of users can't use. I sent an EL version with multiple prefixes applied to karto. He tested it and patching did not even work with the current, modified SMM build. So it is not clear if this will ever happen.
Sleeper Service wrote:Estel wrote:... suffer from strange bug - first, we get damages, then, in screen visible above, we get on point of damage repaired for no apparent reason. I've checked it on few different occasions, and it's 100% reproducible. (Severity: Minor)
Ehm, well, that is just me screwing around with the player behind the scenes. I basically want this event to deal more damage to your engines, so you have to sit out more flares. But I don't want the event deal that much damage to your hull, so I have the event repair some of the damage target to engines. I guess that appear kind of odd because the player gets this big numbers that tell what is going on, so I might change that again...
Invisty wrote:Also props to the Culture references. I thought they were just coincidental until I saw a human crew member called Diziet
Russian Rockman wrote:Is it possible to patch everything in EL into the game manually using the FTL un/repacker? Rather than SMM?
Russian Rockman wrote:Also, I think something really cool for this event would be to replace the background with an even bigger sun than usual! If that's at all possible. I'm not sure.
Sleeper Service wrote:Kaerius wrote:I have to ask... is the permanent frog croak siren on the rock ship and the mantis ship from CE or AE? I don't remember this from vanilla, also it's really fricking obnoxious. How do I turn this shit off.
I can't really tell what you are referring there to. The ships make no unusual sounds in my game. Unless you mean the weapon ready sound? That was added with AE...
Nym132 wrote:(...)
When the station loading bar is finished, it freezes at the end of the loading bar when its about to load the main menu.
(...)
I am using 64 bit Windows Operating System.
I also should add that I get this error message a little while after the game freezes:
"Microsoft Visual C++ Runtime Library
This application had requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information."
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