Kaerius wrote:Sidenote: how hard is it to define a set of modifiers and then apply it to the weapons like was done in CE?
You'll need RannI's tool for that. He is planning to release it to the public sometime soon. It would require some more lengthly explanation, so I recommend you wait for the release and read the manual.

Or maybe ask RannI directly, he probably has a better grasp of what exactly can be done with the tool.
From my experience: Your concept might be possible, but the problem currently remains that a modular prefix system might produce a huge amount (10k+) of blueprints unless you put in a lot of exceptions. SMM currently can't handle that too well. ELs was planned to have multiple prefixes apply to weapons, but that was put on hold because of that. Your concept might suffer from the same constrains.
Mr. Mister wrote:CEi features a new crystal sector type, "Ancient" or something. Upon entry, if you don't have a Crystallite on-board, you're forced to jumped to deep space.
I don't know if Sleepy placed the crystal ship unlocking quests there though.
dalolorn wrote:He probably did.
Yep, crystal quest is still there. Although actually getting it might be even more difficult than in vanilla... Hard to tell with all the events around in deep space. It also depends on how long you farm early deep space. The Ancient sector has the same probability to spawn as the Rock Homeworld, so you might still not get a chance at completing the quest at all, with the added difficulty that traveling from deep space towards the Federation base does not let you choose which sector you go to. Unlocking the Crystal ship through wins with all ships is definitely way easier. This and Type C unlocks are also possible with Infinite by the way.
R4V3-0N wrote:I made a type B engi station just for you guys.
Thanks a lot for your support! It looks perfect and will be integrated soon.

Russian Rockman wrote:Other question?

Can bombs actually be destroyed by lasers and other bombs? I've read this multiple places, but have never been able to do it myself.
Yeah I'm not sure either. I think I read somewhere that hitting a bomb with lasers before it explodes will actually destroy it, so one should avoid firing at rooms that you are about to bomb. Needs testing although the applications for this are super limited.
Russian Rockman wrote:Are those two two cloaking drones both beam drones? Are they meant to not be able to be targeted by Anti-Drones? Could you make just couple more variants of those. A combat one, a missile one, an ion one, a light laser one, not one for every type but at least two other types?
I like the idea that these remain somewhat rare. I also love the coherency that comes with only having cloaked beam drones. Most other weapon types do break cloak, as we all know.
Mr. Mister wrote:Since it's such a rare evet, and considering how much better anomaly_2 looks than anomaly_1, consider discarding anomaly_1 and using anomaly_2 as the only anomaly hazard background.
Some bug forces me to always have at last two images for backgrounds. I agree that it is not the most beautiful background, but I still do not want to have copies of the same files twice in the folders. If you know any free to use backgrounds that look like a space anomaly and fit the style then let me know (Color does not matter, can be re-colored.)
Russian Rockman wrote:And one last question. What were some of the other ideas that you abandoned for whatever reason? I've always been curious about that
Aside from fully fleshed out wingmen for the Fed ships nothing got really scraped, but the concept list is also not that long right now. The whole idea of hyper space travel between sectors with additional options is kind of on the table again by the way. The ASB hazard supplied a way to finally change planet backgrounds mid-event. That might allow to simulate proper hyperspacing within an event, but needs some special half transparent images to look decent.
Further R&D news:
We actually got the visual weapon variants for EL running now. It keeps astonishing how all this items I've never seen or considered pop up in the game. We still have some problems with integrating the drone variants, but the next EL release will probably feature the visuals.
@ Mr. Mister: Get well soon!
