FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
PaladinGreco
Posts: 46
Joined: Mon Oct 07, 2013 6:56 pm

Re: FTL Captain's Edition 1.062f

Postby PaladinGreco » Sun Oct 20, 2013 8:24 am

Concerning Focus Fire Beams: IMO, if the charge time was 11 or 12-ish, it would be better. More than that, and it stops being able to start fires that you can keep going. I earned the "Some people just want to watch ships burn" achievement with just this one weapon, although it took a little time.

That being said, the same things that make the Focus Fire Beam amazing right now also make the Anti-Crew Missile Drone equally amazing. Compare it to an anti-ship drone 1 or any ion drone, and it comes out as a better pick almost every time. It's hard to compete with a 1 drone part + 1 power unit cost to get moderately fast system damage, fires, breaches, and crew damage. Just the low cost, speed, and system damage makes it nasty, while the rest is just bonus material. Now, it may not seem that dangerous alone... so just go ahead and picture an Auto-Terminator with 3 of them. I've been on the wrong end of that twice now. I've also been on the giving end of it. I took down a 5 shield layer final battle sector auto-assault that also featured maxed guns and engine using these, and a paltry 3 system power. All I had to do was cloak, wait for the drones to gut the poor auto-ship, and then put it out of its misery without fuss or bother. The same tactic absolutely ruined the FlagShip.

If I ever get another brace of 3 anti-crew missile drones, I'll take a screen cap or video clip of them making short work of every system the ship has.
JonasTheRoman
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Re: FTL Captain's Edition 1.062f

Postby JonasTheRoman » Sun Oct 20, 2013 2:00 pm

How does this nice mod behave with Steam, especially the cloud?
Should I disable the cloud service to prevent my progress being deleted and make a backup of my saves?
Or does the mod not change my vanilla progress etc.?
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R4V3-0N
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Re: FTL Captain's Edition 1.062f

Postby R4V3-0N » Sun Oct 20, 2013 2:45 pm

It works fine on Steam (no mods should behave differently on a different version of the game (version right word?))
It does not change vanilla progress, how ever more progress will be added.
R4V3-0N, a dreamer.
JonasTheRoman
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Re: FTL Captain's Edition 1.062f

Postby JonasTheRoman » Sun Oct 20, 2013 2:58 pm

R4V3-0N wrote:It works fine on Steam (no mods should behave differently on a different version of the game (version right word?))
It does not change vanilla progress, how ever more progress will be added.


Thank you. :)
I think version is the right term. :D
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R4V3-0N
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Re: FTL Captain's Edition 1.062f

Postby R4V3-0N » Sun Oct 20, 2013 3:17 pm

You're welcome.

If you add a ship mod by the way, it will change the image on the score board of the ship, for example...

If you changed the kestrel into the Rebel Flagship then you check the score board, it will look like flagships, not kestrels. but your score still remains okay and everything.

Just wanted to tell you that as well.

You seem new :)
R4V3-0N, a dreamer.
JonasTheRoman
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Re: FTL Captain's Edition 1.062f

Postby JonasTheRoman » Sun Oct 20, 2013 4:22 pm

R4V3-0N wrote:You're welcome.

If you add a ship mod by the way, it will change the image on the score board of the ship, for example...

If you changed the kestrel into the Rebel Flagship then you check the score board, it will look like flagships, not kestrels. but your score still remains okay and everything.

Just wanted to tell you that as well.

You seem new :)


Yeah, played now like 33h of this amazing game. Finished it 4 times I think (on easy).
But I used no mechanic-changing mods until now. Will first "finish" the vanilla game. :D
Torchwood202
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Re: FTL Captain's Edition 1.062f

Postby Torchwood202 » Sun Oct 20, 2013 9:03 pm

Not here to criticize, but I have a opinion on the empty beacon Augmentation thingy. I experience a lot of empty beacons in my playthroughs and I don't seem to ever find the augs FOR those beacons in shops... Perhaps you should decrease the rarity of them?
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R4V3-0N
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Re: FTL Captain's Edition 1.062f

Postby R4V3-0N » Sun Oct 20, 2013 11:55 pm

Funny, in the last few games I ran into literally all of those type of augments and I even saw a couple twice.

Maybe it's just FTL being FTL? you know, random? hard? dreamcrusher?
R4V3-0N, a dreamer.
PaladinGreco
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Re: FTL Captain's Edition 1.062f

Postby PaladinGreco » Mon Oct 21, 2013 12:32 am

I can definitely vouch for the above. FTL likes to tease me by setting a trend for days at a time, just long enough for me to think I'm seeing a pattern in how the game works, and then of course it does a 180 and invalidates everything I've written down, or worse, posted about.

Feisty little imp, this game is. =P
ClockALock
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Re: FTL Captain's Edition 1.062f

Postby ClockALock » Mon Oct 21, 2013 1:55 am

And that's why we love it.

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