FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
4n4
Posts: 38
Joined: Thu Dec 14, 2017 8:19 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby 4n4 » Wed Aug 01, 2018 3:14 pm

You can just make a simple text edit to the beginning scrap advantage mod and give yourself a bit of a headstart. The infinite mod is not meant for quick, vanillaish runs, it's a long run marathon mod where you get to pick your own progression speed via the sector advancement at exit beacons.
Cocofang
Posts: 3
Joined: Wed Aug 01, 2018 2:17 am

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby Cocofang » Wed Aug 01, 2018 5:33 pm

Actually, it's already taken care of.

I figured maybe I can do it myself but unfortunately I didn't find modding tutorials that helped me get started with concrete pointers. So I visited the Discord to ask around and very kindly Sleeper Service and Biohazard offered help so I was able to help myself.

Might as well share what they taught me:

  • Change the ending of "CE Infinite Addon 1.301b" from ".ftl" to ".zip" and you can open/extract the files
  • Use Notepad (I downloaded Notepad++ as per Biohazards recommendation) to open "blueprints.xml.append" and "dlcBlueprints.xml.append"
  • Search for the "systemBlueprint" entries for all the different system names. For the bluebrints file they are: oxygen, teleporter, cloaking, pilot, medbay, shields, artillery, engines, weapons, drones, sensors, doors. For dlcBlueprints they are: clonebay, hacking, battery, mind
  • Beneath the respective entries (should look something like: <systemBlueprint name="oxygen">) there are the upgrade costs listed with plain numbers (under <upgradeCost>)
  • Change them to whatever you like
  • Save, put into the .zip again, change the ending from .zip to .ftl
  • Reload everything with the mod manager

So I am currently experimenting with what prices I am comfortable with so that I don't unlock them TOO fast but it isn't such a grind. In the end a very simple adjustment that improved my enjoyment a lot.

Thanks again to those two for taking time out of their day to help me.
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ahmedoo
Posts: 85
Joined: Thu Feb 06, 2014 2:38 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby ahmedoo » Mon Aug 20, 2018 2:24 pm

How does the fleet delay stack? I mean situations like:
  1. I entered Quarantine sector and it has default 2-turn value of fleet delay. I pick 1st of 4 fuel options at the beginning of the sector and it gives me 2-turn fleet speed up. So does it give 0-turn (as a sum of +2 and +2) in the end and there's kinda normal start, or first part (fuel - 2-turn fleet speed up) resets and stays only later one (quarantine's 2-turn delay)?
  2. If I pick option 3rd of 4 does it make 3-turn delay (2+1) or just 2-turn? If in both cases the result is 2-turn delay there's no need to pay more fuel if the effect is the same and choosing fuel consumption list could be ommitted with standard info message without any option to choose.
  3. I kill rebel cruiser at the end of sector (2-turn delay), jump to next sector (1-turn delay?) and then pick up some fuel option?

Prompts are really confusing. It would be good to have some fleet delay counter on the map or any info about that.


There's missing Zoltan better deal in one of the surrendering pirates:
https://zapodaj.net/21f85b65b82cb.png.html
Gidoza
Posts: 164
Joined: Mon Apr 11, 2016 1:49 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby Gidoza » Thu Aug 23, 2018 2:44 pm

Hi all,

A quick question - when playing CE nowadays with the new patch, the sound for when planetary artillery fire or when one uses an Effector - that sound does not seem to play. Or rather, it isn't in the sound files. I downloaded the new CE Resource Pack - those sound files don't seem to have it, either. Can someone post the sound so I can re-include it in the package?

Thanks,
-Gidoza
Condemnedalbatross
Posts: 1
Joined: Thu Aug 30, 2018 1:09 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby Condemnedalbatross » Thu Aug 30, 2018 1:20 pm

So I've been trying to find Rock Fireship and Slug Stealth Barge, but apparently
    1) The Fireship (both normal and deep space variant) is not on SHIPS_ROCK blueprintList
    2) The deep space variant of Stealth Barge have <maxSector>5</maxSector> and <minSector>3</minSector> while other deep space barges have <minSector>5</minSector>

Is that intentional?
G3PSx
Posts: 4
Joined: Thu Sep 06, 2018 12:43 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby G3PSx » Thu Sep 06, 2018 4:52 pm

Hey! I'm a total novice maybe considering teaching myself how to create new events for FTL as a bit of a hobby. I love CE and was wondering how I might go about adding more events to it's already pretty large list (if you permit me, but at this stage it's only for my own personal use.)
bug sniper
Posts: 2
Joined: Thu Sep 01, 2016 4:52 am

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby bug sniper » Sun Sep 09, 2018 9:27 pm

Image

I think the rebels are supposed to speed up and not be delayed by you looting the destruction.
JerC
Posts: 15
Joined: Mon Nov 14, 2016 7:21 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby JerC » Mon Sep 10, 2018 11:24 pm

You having destroyed a cruiser scares off the rebels away so they won't advance for 2 turns if you outright jump away, or 1 if you decided to loot the rest of the wreckage, as you did. Infact it's stated in the last sentence, "if you earned some time, you already lost most of it"
blah2001
Posts: 2
Joined: Wed Mar 22, 2017 7:44 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby blah2001 » Sat Sep 29, 2018 10:39 am

New FTL update has led to quite a few visual gliches with captains edition, how long till a fix?
4n4
Posts: 38
Joined: Thu Dec 14, 2017 8:19 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby 4n4 » Mon Oct 01, 2018 3:39 pm

Just roll back to earlier version of the game.
https://steamcommunity.com/sharedfiles/ ... 1343703768
Apparently GOG also allows you to download older installers, but only for windows, and only using their galaxy downloader thingy. Linux version, nope.

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