Nighty wrote:...but still, having weakness to every AI in games, in this too, they are just always so poor, so not enough good programmed to be able to defend self from player or other stronger AI's just bcs there's no self-aware AI in games that could learn.
it's interesting how you say AI, but a distinction should be made between auto-ships and AI. the auto-ships are the one you describe. the AI on the other hand, are the annoying ones that jump away quickly and have nanobot clouds, however, are interesting to deal with because of that.
Nighty wrote:As for jumping, well, tried to do that can't jump more than X into deep space but it ended up that got finally stuck on sector 5 and exploring everything takes all the fuel spending a nice bit of time... just waiting for something to blow up to get fuel, buy fuel or desroy Rebels if they arrive to get fuel.
yes, that is agreeably an annoying consequence of that -- end up reaching the exit beacon with around 13 fuel, and so you take the long-range jump because by that point the enemies are boring, and then you run out of fuel next sector...
Nighty wrote:About changing fuel price... have realy no idea how would modify CE, neve eve moded this game so don't know how to change it to just 1 fuel.
I can guide you through the process, or better yet, I could just do it for you, if you want, as an addon. it'd be a simple manner of changing the value from -10 to -1, or whatever you want...
the -10 fuel is an interesting thing how I described above, though if it were any less, it wouldn't really feel like a long-range jump -- you have to expend a lot
of fuel just to get closer. the best thing to do really is actually to buy a lot of fuel in preparation, because you know you'll need that fuel not only to make the jump, but also for the sector that lies ahead. getting caught by the fleet in ce infinite is not something you want happening in the later sectors (or so I'm told