Hello. I am a huge fan of FTL, and I am very happy to find the Captain's Edition Mod.
I found a rather annoying bug when I Save to Main Menu then exit game.
When I relaunch FTL CE, the events on the specific sector I exited from have... changed.
E.G. I was in a store, where in I am in a menu of choosing trade goods. I exited from there, then when I came back, I received... a free weapon out of nowhere, and the trade goods menu have disappeared.
Being annoyed by this, I was cautious too when this happened.
The next time I went to another Store sector, I made it clear to myself to buy trade goods whenever the menu pops up.
Checked the store, saw crew members being sold. Saw a good crew member but I decided to buy him later so I exited the game.
When I came back to the game again, The crew member list changed!!!
The names changed, even the skill sets and even their color! The races remained intact, though.
I tried to exit the game again but when I came back the crew list persisted this time.
I did this again when I went to the Store of another new sector, and I have confirmed that the crew list DOES change the first time you exit the game, but if you exit the game twice from there on out, the crew data in store persists.
There was this another bug where I need to take a break from FTL, and I was in the Flagship Sector. I was on the 2nd phase of Rebel Flagship.
When I exited the game and came back again after a few hours, the Flagship was... acting weird.
I chose to wait at Base sector, but the Flagship was going away!
It went to another Sector, and this sector is just a random-rebel-taken sector.
This is where Flagship was attracted, BUT with a message on the top: "Number of turns before Base is destroyed: 3".
I was surprised... I mean, come on. Somehow that random sector is treated as THE BASE.
Another weird thing is that Flagship isn't staying there for more than 1 turn.
The moment he reaches that point, when the player ship moves or waits, he moves to another sector, then goes back in there with the message.
This could be minor bugs, but it's heavily affecting me, even when I am at that point where I can defeat rebel Flagship once and for all.
It's annoying... Ugh. Not that I care so much since this will just make me play FTL more.
I only read the first post of this thread (no way I am going to read all through this just to find out if it is an unsolvable bug).
So... is this reported yet or not? Is it solvable? I hope it is...
BTW, this is a nice mod
I hope it becomes perfect sooner. I'm surprised that even in 2017 there are updates of the mod!
I wanted to report that some Dropbox links aren't working anymore. Can you please re-upload them? I want to DL those mods (one mod is the vanilla sector names mod).
EDIT: When the Stealth Drones attack, I don't see any beam coming out from them. Is this normal or...?
EDIT 2: I would also like to help in spell checks, but it uses github; I have a general knowledge in Git, but I don't know the regular protocols in github.
I only know of:
1. Create a Fork.
2. Edit Files.
3. Merge request?
Am I correct on this one?
EDIT 3: I also noticed that applying the Infinite Add-on patch to CE has some bugs regarding crew portraits/skins. I noticed that the Slugs don't have the Clothed skins anymore after applying Infinite Add-on. Removing the patch solves the issue. Fixable? I really want to Clothed Slug skins... and the muscular Rock. The muscular Rocks are also missing!