5thHorseman wrote:R4V3-0N wrote:Horseman, want me to slap on pirate markings and have a type B going? (after SL-2 is done)
I think it would be cool to have the type B the apposite, normal starting power but has every system in game.
I had no plans for a B-type of this ship. The "every system" idea is a cool one that would have worked really well before Advanced Edition but now, what 8 systems would you consider to be "all" of them?
You can make a ship start with more then 8 by assigning them with them on
(same way how you assigned it to have 80 power, with 25 being the cap)
How ever I am thinking about the artillery system and if it would be best to leave out drones or weapons or make them have a low amount of slots to prevent the drones going off the screen.
If you/me/ both work on the type B and/or C, what scheme do you want it?
Rebel, Pirate A, Pirate B, "Civilian/ Militia" (using CE language for that one).
If type A is unlimited (virtually) energy.
and the type B is all systems.
What would the type C be? a ship starting will all the 'cool' stuff? (eg vulcan, zoltan shield, burst laser II, glaive beam, max crew (1 of each species?), but kind of limited systems and power and stuff.