Metzelmax wrote:Thanks for reporting back!
The shock lasers start fires because they are supposed to overload the systems... and we all know form star trek that that causes all consoles on the bridge to explode and spread fires.
I should have been specific. The B type actually states it can start fires, i was only refering to the A type. Maybe the RNG decided there hasnt been a lot of fire in a while so it randomly decided to start armageddon. Fires were very rare with the A type except in that one case.
As for the Start Trek explanation. Well that makes it as official as it needs to be. I'm sold.
Metzelmax wrote:I just said "the Ion is Too weak to affect shields." so people dont wonder why it has no ion effect, since it technically doesnt has any ion involved.
I misunderstood the description. Thought the shot would not be able to dent shields.
Metzelmax wrote:It annoys me that the anterian sector still crashes, since when I go there it all works fine. Maybe its related to you having an older version... idk.
The repeated Events shouldnt cause that, since I need to overwrite the original events anyway to make most of the stuff work.
The errors about repeated events were probably logged before the crash and had nothing to do with it. People playing older versions may experience the crash as a result of database corruption. A lot of stuff from various mods ends up there, and it can cause conflicts or crashes. The game doesnt know what it's loading, it just expects the stuff to work and be compatible. Annoyingly, there is little you can do since your game is probably bug free.
Metzelmax wrote:How did you know that it was a r-7 and not just a normal repair drone? Enemies dont use custom images and if you mouse over it just says "drone". Because I am very certain that only anterians actually use r-7, s-6 and gx-3.
Maybe my eyes were playing tricks with me. I thought i saw a normal repair drone and an R-7, but what you say means that's impossible. I was wrong.
The reward text in event <ship name="UZ_STD_SHIP" is a bit wrong.
I suggest replacing:
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Once you stopped firing the ship turns around and jumps through a small spacerift into another dimension. Disappointed you want to jump away as well until you notice something drifting in space: A organic shell containing many diffrent goods. That is probably a thanks.
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As you cease fire the enemy ship turns and jumps through a small spacerift into another dimension. You prepare to jump away but you notice something drifting in space: An organic shell containing many diffrent goods. Probably their way of saying thanks.
Just trying to be helpfull, i hope my suggestion isn't too anal. I don't think you should be dissapointed with them leaving after letting them go in the first place.
One more note. The Ion Beam... just how many shields is it supposed to pierce? I know from personal experience (friggin High Energy Laser) that FTL can not be convinced to let a non-damaging beam skip 2 shields. It will skip 1 and it will skip 3, but 2 is out of the question. If skipping 3 shields is too much, then change the description to match.
Beams... gotta love them