[MOD] A Strange New Galaxy 04.01.15 (AE)

Distribute and discuss mods that are functional. Moderator - Grognak
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Metzelmax
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Re: [MOD] A Strange New Galaxy 25.07.13 [WIP]

Postby Metzelmax » Thu Jul 25, 2013 3:13 pm

ver0.3c
-> slightly buffed the Treel Resistance Breaker by making the art-beam a hull beam + adding 5 starting missiles
-> added 5 or 6 events
-> nerfed black hole cd to 30 sec
Here is the Stuff I made:
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And stuff is always better than no stuff, right?
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Metzelmax
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Re: [MOD] A Strange New Galaxy 29.07.13 [WIP]

Postby Metzelmax » Mon Jul 29, 2013 1:23 pm

ver0.3d:
-> added Room interior images for all Anterian ships
-> added the Ion Laser Gamma
-> nerfed Ion Laser Beta accordingly
Here is the Stuff I made:
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And stuff is always better than no stuff, right?
kakalxlax
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Re: [MOD] A Strange New Galaxy 29.07.13 [WIP]

Postby kakalxlax » Mon Jul 29, 2013 8:12 pm

thanks for the option with no-new ships, the mod is good, but the ships look terrible
UltraMantis
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Re: [MOD] A Strange New Galaxy 29.07.13 [WIP]

Postby UltraMantis » Tue Jul 30, 2013 1:29 am

I quite like them. There's something old-school about the look and it's well done. Not for all tastes i guess.
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Werevrock
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Re: [MOD] A Strange New Galaxy 29.07.13 [WIP]

Postby Werevrock » Tue Jul 30, 2013 12:48 pm

Most of the ships' interiors are bigger than their exteriors. I believe this problem can be fixed by making the ships' art bigger.

Found typos:
*-tip: the "E" are capable of teleporting themselve through subspace.
It should be "themselves"
*-your sensors are detecting a rift in space which is opening rapitly.
It should be "rapidly".
*-Impenetrable Shields: Space Destortion...
It should be "distortion".
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Metzelmax
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Re: [MOD] A Strange New Galaxy 29.07.13 [WIP]

Postby Metzelmax » Tue Jul 30, 2013 3:04 pm

thx, I know there are a lot of typos - I mean I find 10 or so everytime I look at the events - So it would be really nice if more people would post them.
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speedoflight
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Re: [MOD] A Strange New Galaxy 29.07.13 [WIP]

Postby speedoflight » Tue Jul 30, 2013 6:23 pm

kakalxlax wrote:thanks for the option with no-new ships, the mod is good, but the ships look terrible


The art of the ships is great, and they are original (not like most of the mods out there), i dunno wat else do you want, honestly i dont see too many mods out there with good looking original ships (most of em are just sprites retouched from somewhere else, or just spliced vanilla ships). I mean, maybe u dont like them, cuz u dont like the organic shape of them, but they are better made than almost every mod i checked out there lol.
My currently mods / wips ->
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Metzelmax
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Re: [MOD] A Strange New Galaxy 03.08.13 [WIP]

Postby Metzelmax » Sat Aug 03, 2013 4:03 pm

ver0.4a:
-> added Bronan Playership with its weapons.
(Bronan weapons cant be bought, cause they are way to op).
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Astapius542
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Re: [MOD] A Strange New Galaxy 03.08.13 [WIP]

Postby Astapius542 » Wed Aug 07, 2013 12:20 pm

I just encounterd a bug i jumped to an anterari sector and the game chrashed
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Metzelmax
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Re: [MOD] A Strange New Galaxy 03.08.13 [WIP]

Postby Metzelmax » Wed Aug 07, 2013 1:28 pm

That's weird... I tested it just and it all works. Do you have the newest version? Cause I had one some versions ago where The Anterian sector hat wrong events and stuff... but its fixed now.
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And stuff is always better than no stuff, right?

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