[MOD] A Strange New Galaxy 04.01.15 (AE)

Distribute and discuss mods that are functional. Moderator - Grognak
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Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

Re: [MOD] A Strange New Galaxy 02.06.13 [WIP]

Postby Metzelmax » Sun Jun 02, 2013 10:37 am

added the new uz'ran ship & weaponry and my new events can now appear in any sector (just stuff that makes sense ofc)
Here is the Stuff I made:
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And stuff is always better than no stuff, right?
cubik2k
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Joined: Sat May 25, 2013 1:08 pm

Re: [MOD] A Strange New Galaxy 02.06.13 [WIP]

Postby cubik2k » Mon Jun 03, 2013 10:56 pm

I like your mod, thanks for update, and I wait for next :)
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Metzelmax
Posts: 364
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Re: [MOD] A Strange New Galaxy 02.06.13 [WIP]

Postby Metzelmax » Fri Jun 07, 2013 8:08 pm

cubik2k wrote:I like your mod, thanks for update, and I wait for next :)


And you shall have it.

ver0.2c:
-> Added the Player ship Gaia.
-> nerfed Treel max weapon power, since Treel weapons are mainly burst lasers and they are kinda op.
-> fixed weapon mounts on the Treel infiltrator.
Here is the Stuff I made:
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And stuff is always better than no stuff, right?
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Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

Re: [MOD] A Strange New Galaxy 07.06.13 [WIP]

Postby Metzelmax » Sat Jun 08, 2013 3:50 pm

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Oh, yeah. First victory with my new mod. Not that it is that hard, I just hadnt the time to do a full game for a while^^
Here is the Stuff I made:
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And stuff is always better than no stuff, right?
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Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

Re: [MOD] A Strange New Galaxy 07.06.13 [WIP]

Postby Metzelmax » Sun Jun 09, 2013 10:09 am

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This one... oh my. I was nearly full hp when I left the 2nd phase. But in the 3rd I got screwed over. After the Supershields were down I missed 3 burst salvos... 3! So I coulndt destroy the sodding missile launcher. Then a lucky shot destroyed my doors while i was venting fires. And also my cloak got destroyed with only my mantis able to reach it.

In total this last battle took over 5 min (no clue how long exactly) and the boss shields rebuilded themselves 4 times!!! And I discovered that the AI will start boarding again if you fight long enough - as you can see at the 2 little red dots- but in the end I won anyway. puh.
Last edited by Metzelmax on Sat Jun 15, 2013 9:57 am, edited 1 time in total.
Here is the Stuff I made:
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And stuff is always better than no stuff, right?
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Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

Re: [MOD] A Strange New Galaxy 07.06.13 [WIP]

Postby Metzelmax » Tue Jun 11, 2013 8:08 am

mhhm... I gotta change the balance some what. The enemy Treel are still fucking op especially with the retarded black hole which onehits crew and systems alike... wonder which moron didnt thought about that when putting it in. And also the enemy uz'ran ships are weak as fuck. Half the time they dont even have a defense drone and their weapons cant even penetrate lvl 2 shields. I need to give them something like a burst laser to compensate.

so I am gonna add that probably next patch.
Here is the Stuff I made:
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And stuff is always better than no stuff, right?
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: [MOD] A Strange New Galaxy 07.06.13 [WIP]

Postby speedoflight » Tue Jun 11, 2013 12:13 pm

This mod is looking good, keep it up!. Good work and is glad to see someone else is putting real effor in his work too, even if the community is far from being grateful.
My currently mods / wips ->
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Metzelmax
Posts: 364
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Re: [MOD] A Strange New Galaxy 14.06.13 [WIP]

Postby Metzelmax » Fri Jun 14, 2013 3:40 pm

always willing to serve.

ver 0.2d:
- fixed the nebula bug
- added 3 or 4 (cant remember) events
- balanced enemy treel ships a bit (nerved their blackhole into the ground)
- Added a Hard version to the enemy uzran ship (appears after sec 3, more hp, drones etc)
Here is the Stuff I made:
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And stuff is always better than no stuff, right?
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Metzelmax
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Re: [MOD] A Strange New Galaxy 15.06.13 [WIP]

Postby Metzelmax » Sat Jun 15, 2013 9:55 am

I had a copy/paste error in the events that made the game freeze when ever entering a Anterian sector. God, do I hate nebula events.
Here is the Stuff I made:
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And stuff is always better than no stuff, right?
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: [MOD] A Strange New Galaxy 15.06.13 [WIP]

Postby speedoflight » Sat Jun 15, 2013 10:30 am

Metzelmax wrote:I had a copy/paste error in the events that made the game freeze when ever entering a Anterian sector. God, do I hate nebula events.


lol. I just forget nebula events, i dont want em. I dont like em, i really dont need em.. i still cant get a nebula custom event to pop up.. so. :mrgreen:
My currently mods / wips ->
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