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Re: [Ship] Rebel Light Cruiser V1.0

Posted: Mon May 06, 2013 2:45 pm
by kartoFlane
Have you saved the image as 32-bit PNG?

Re: [Ship] Rebel Light Cruiser V1.0

Posted: Mon May 06, 2013 8:09 pm
by speedoflight
Image doesnt need to be 32bit, i have a lot of em in 8-bit depth, the problem could be that the reference sprite is wrong. When i use superluminal, the program adds a "_base" termination on the hull reference line in the blueprints, so, if u didnt check that, maybe thats the problem.

Re: [Ship] Rebel Light Cruiser V1.0

Posted: Mon May 06, 2013 11:40 pm
by JeffTheBoardingDrone
speedoflight wrote:Image doesnt need to be 32bit, i have a lot of em in 8-bit depth, the problem could be that the reference sprite is wrong. When i use superluminal, the program adds a "_base" termination on the hull reference line in the blueprints, so, if u didnt check that, maybe thats the problem.

Actually, I resaved the image as 32bit and it worked fine.

Re: [Ship] Rebel Light Cruiser V1.0

Posted: Tue May 07, 2013 12:12 am
by JeffTheBoardingDrone
Image
Compatibility issues. Digging into the .ftl files I found that they had same data file names. Could that be what is causing this, or is it going to be something deeper?
Image

Re: [Ship] Rebel Light Cruiser V1.0

Posted: Tue May 07, 2013 1:26 am
by kartoFlane
The shared filename is precisely the cause. Seems like you forgot to set the layout field while using Superluminal. Next time you create a ship, make sure to go to Properties, and in the first tab type a name for your layout in the layout field. This'll allow you to avoid such compatibiltiy issues.

Re: [Ship] Rebel Light Cruiser V1.0

Posted: Tue May 07, 2013 10:26 am
by JeffTheBoardingDrone
kartoFlane wrote:The shared filename is precisely the cause. Seems like you forgot to set the layout field while using Superluminal. Next time you create a ship, make sure to go to Properties, and in the first tab type a name for your layout in the layout field. This'll allow you to avoid such compatibiltiy issues.

Thanks! That is pretty much all my issues solved, so now it would just be developing the other ships.

Re: [Ship] Rebel Light Cruiser V1.0

Posted: Sat Aug 31, 2013 5:09 pm
by Sovereighn2280
I've run into an issue... :?

When I installed and went to go look at the ship in my hangar, I got a white box with a yellow warning sign with a black outline and a black exclamation mark...

Image

Re: [Ship] Rebel Light Cruiser V1.0

Posted: Sat Aug 31, 2013 5:19 pm
by UltraMantis
If you're on Steam use the Synchronise cache option and reinstall the mod, but use Slipstream instead of GMM. If not:

- Uninstall FTL
- Delete completely the FTL folder, probably Program Files/FTL. (there will be some leftover files NOT created by the installer, and they dont get uninstalled automatically)
- Install FTL again. Get the latest version 1.03.3
(optional) - make a backup copy of the FTL/resource folder. If the mods crap out in the future, you can delete /resources and restore backups. Saves you the trouble of reinstalling.
- Install Slipstream and use it to patch the mod.

Slipstream is the succesor to GMM and is highly recommended.
Good luck.

Re: [Ship] Rebel Light Cruiser V1.0

Posted: Sat Aug 31, 2013 9:22 pm
by dalolorn
Nice ship graphics. :)