[MOD] New Game Booster

Distribute and discuss mods that are functional. Moderator - Grognak
Citronvand
Posts: 4
Joined: Wed Apr 09, 2014 12:20 am

Re: [MOD] New Game Booster

Postby Citronvand » Wed Apr 09, 2014 12:22 am

After you've selected your starting bonus the mod crashes on AE. Any fix?
Citronvand
Posts: 4
Joined: Wed Apr 09, 2014 12:20 am

Re: [MOD] New Game Booster

Postby Citronvand » Wed Apr 09, 2014 1:08 am

Ok, I fixed it myself. There was a problem with sector_data.xml.append. I compared it to the original file and noticed the devs have updated the file in Advanced Edition. I made the same changes to the modded file and now it seems to work.

You can download the updated version here: http://speedy.sh/f3x4k/New-Game-Booster-v1.1.ftl

I have no idea how long that link will be alive so could someone please upload it on a more permanent location.
chuisfree
Posts: 11
Joined: Fri Apr 04, 2014 4:06 pm

Re: [MOD] New Game Booster

Postby chuisfree » Wed Apr 09, 2014 11:55 am

Thanks Citronvand for fixing it!

Here's another question : Would it be possible to change the "Visit a junkyard" option of giving you advanced FTL Scanners to just giving you a random augment?

I like the idea of starting with an extra augment, but I don't like always getting the same one.

Would it be possible to change it easily? I don't really know anything about modding and I'm not looking to teach myself.

If someone could change it, then thank you in advance, and if not, thank you all the same. :D