[MOD] New Game Booster
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- Posts: 4
- Joined: Wed Apr 09, 2014 12:20 am
Re: [MOD] New Game Booster
After you've selected your starting bonus the mod crashes on AE. Any fix?
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- Posts: 4
- Joined: Wed Apr 09, 2014 12:20 am
Re: [MOD] New Game Booster
Ok, I fixed it myself. There was a problem with sector_data.xml.append. I compared it to the original file and noticed the devs have updated the file in Advanced Edition. I made the same changes to the modded file and now it seems to work.
You can download the updated version here: http://speedy.sh/f3x4k/New-Game-Booster-v1.1.ftl
I have no idea how long that link will be alive so could someone please upload it on a more permanent location.
You can download the updated version here: http://speedy.sh/f3x4k/New-Game-Booster-v1.1.ftl
I have no idea how long that link will be alive so could someone please upload it on a more permanent location.
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- Posts: 11
- Joined: Fri Apr 04, 2014 4:06 pm
Re: [MOD] New Game Booster
Thanks Citronvand for fixing it!
Here's another question : Would it be possible to change the "Visit a junkyard" option of giving you advanced FTL Scanners to just giving you a random augment?
I like the idea of starting with an extra augment, but I don't like always getting the same one.
Would it be possible to change it easily? I don't really know anything about modding and I'm not looking to teach myself.
If someone could change it, then thank you in advance, and if not, thank you all the same.
Here's another question : Would it be possible to change the "Visit a junkyard" option of giving you advanced FTL Scanners to just giving you a random augment?
I like the idea of starting with an extra augment, but I don't like always getting the same one.
Would it be possible to change it easily? I don't really know anything about modding and I'm not looking to teach myself.
If someone could change it, then thank you in advance, and if not, thank you all the same.