[MOD]Insane Difficulty

Distribute and discuss mods that are functional. Moderator - Grognak
Thunderr
Posts: 142
Joined: Sun May 19, 2013 9:09 pm

Re: [MOD]Insane Difficulty

Postby Thunderr » Sat Jun 01, 2013 3:17 pm

Trying again, this time with your tsunami. Wish me luck!

**Edit
Damn, those Mantis fighters are lethal. Trying again!
london10043
Posts: 8
Joined: Mon Jul 08, 2013 4:29 pm

Re: [MOD]Insane Difficulty

Postby london10043 » Sat Sep 14, 2013 9:13 am

Defeated the Boss in 15 seconds with my tera-superoverpowered mod: The Big Bang Cruiser
:mrgreen: :twisted: :lol:
Starfire
Posts: 36
Joined: Tue Jun 11, 2013 11:15 pm

Re: [MOD]Insane Difficulty

Postby Starfire » Sun Sep 15, 2013 12:29 am

Well I can defeat anything with a weapon that has 6 SP 1 power and shoots 20 times with 20 damage.
User avatar
Kieve
Posts: 952
Joined: Tue Sep 18, 2012 2:21 pm

Re: [MOD]Insane Difficulty

Postby Kieve » Sun Sep 15, 2013 12:45 am

Starfire wrote:Well I can defeat anything with a weapon that has 6 SP 1 power and shoots 20 times with 20 damage.


It's even easier if you use a beam-type since they never miss. :roll: But that really defeats the purpose of this mod, and indeed the game as a whole.

london10043 wrote:Defeated the Boss in 15 seconds with my tera-superoverpowered mod: The Big Bang Cruiser
:mrgreen: :twisted: :lol:

Not my place to tell people how to play their game - if steamrolling everything with absurdly-OP modded weapons & ships is your thing, more power to you. But I wouldn't expect people around here to give a damn, if I were you.
R136a1
Posts: 15
Joined: Sat May 09, 2015 8:09 am

Re: [MOD]Insane Difficulty

Postby R136a1 » Sat May 16, 2015 8:17 pm

Dropbox doesn't work. Second download please.
User avatar
stylesrj
Posts: 3644
Joined: Tue Jul 08, 2014 7:54 am

Re: [MOD]Insane Difficulty

Postby stylesrj » Sat May 16, 2015 10:55 pm

R136a1 wrote:Dropbox doesn't work. Second download please.


Chances are if the thread is two years old, there probably isn't going to be a second download. Also, it's highly recommended not to download any mod from pre April-2014.

Because they don't support Advanced Edition and you may encounter problems and then you'll bump up another ancient thread to say "Needs to support AE"

Although Insane Difficulty sounds like something that could be revived for AE support.
TheDerpyPotatoe
Posts: 8
Joined: Fri Jan 01, 2016 2:58 am

Re: [MOD]Insane Difficulty

Postby TheDerpyPotatoe » Sun Apr 17, 2016 4:51 am

Completed this mod using another ship mod (Zolton Flagship mod). Absolutely PWNED the boss and every enemy I came against. Good mod though very fun, maybe add a rare enemy types that has 2 glaive beam and a ion burst mark2 to go against your "God" ship. Also has fully max engines and shields.
User avatar
Auron1
Posts: 224
Joined: Thu Sep 01, 2016 7:34 pm

Re: [MOD]Insane Difficulty

Postby Auron1 » Thu Sep 01, 2016 8:30 pm

Is this MOD still available? It would be interesting to test... actually, it should become the fourth difficulty level! Easy / Normal / Hard // Insane
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!