Other than interest, this has no relation to Captian Brian's project here:
viewtopic.php?f=11&t=8936
(although please check it out, it is awesome!)
My ship image source comes from a post at Bioware's forums:
http://social.bioware.com/forum/1/topic ... /4#6017373
Any image edits/ changes after that were made by me.
In order to avoid any unnecessary confusion, I am working on a New ship image with different details.
That's low priority since the current image works, and making a new image and rebuilding the layout is a pain
To Do:
cloaking graphic (using black sillouette as placeholder)
Mini-ship Image
Starting gear and crew
With the help of Alextfish's ship making tutorial:
I present to you the SSV Normandy SR2!
In the hanger http://i.imgur.com/jfIH3yf.jpg
Fighting a scout http://i.imgur.com/LwJKuaQ.jpg
Testing the "stealth" system http://i.imgur.com/gfUb7ym.jpg
Don't worry, you can get both shields and a teleporter!
(a FOUR pad teleporter! cause like, Shepard doesn't settle for second rate!)
The final starting stuff will probably be changed, but this is what I am messing with for now.
I should have a miniship image up tomorrow, and a cloak image soon.
I haven't decided or even considered what hosting sites are the best, so suggestions are welcome!
When I can upload this, I hope it is something that other FTL players and modders can enjoy,
it was a valuable and frustrating learning experience for myself
And yes, I understand that the room layout sucks! but there's not much I can do with so narrow a ship
... all that unused wing space
[SHIP] Normandy SR2 *almost finished*
-
- Posts: 6
- Joined: Tue Feb 26, 2013 8:27 am
[SHIP] Normandy SR2 *almost finished*
Last edited by Xerrol Nanoha on Thu Feb 28, 2013 12:28 am, edited 1 time in total.
-
- Posts: 2141
- Joined: Thu Sep 20, 2012 3:17 pm
Re: [SHIP] Normandy SR2 *almost finished*
Lookin' good.
Report spam using the handy Report Button Mod.
-
- Posts: 363
- Joined: Thu Oct 04, 2012 11:17 am
Re: [SHIP] Normandy SR2 *almost finished*
that 3x1 room will have incorect no-air stripping cause the game doesn't support that room dimension (only 1x2, 2x1, 2x2). So you may want to change that, if that's going to bother you.
Otherwise, yes, looking good...
those white bits on the wings almost look like rooms with airlocks on the front
will be interesting to see the final loadout
also beware of placing weapons in really tight confined spaces, some weapons are much bigger than others (e.g. fire beam) so you should make sure those look good too, or move your weapon mounts to more open areas such as the outside of the wing bits rather than the inside
Otherwise, yes, looking good...
those white bits on the wings almost look like rooms with airlocks on the front
will be interesting to see the final loadout
also beware of placing weapons in really tight confined spaces, some weapons are much bigger than others (e.g. fire beam) so you should make sure those look good too, or move your weapon mounts to more open areas such as the outside of the wing bits rather than the inside
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [SHIP] Normandy SR2 *almost finished*
Yup, pretty nice, though it'd be even nicer to trace the image you are currently using to give the FTL-esque pixelated look, methinks.
Also, when creating custom interior images you might consider using haptic interfaces for crew stations, it'd be a really nice little detail.
Also, when creating custom interior images you might consider using haptic interfaces for crew stations, it'd be a really nice little detail.
Superluminal2 - a ship editor for FTL
- BrenTenkage
- Posts: 1156
- Joined: Tue Nov 06, 2012 4:48 pm
Re: [SHIP] Normandy SR2 *almost finished*
Can't wait to play with this
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
-
- Posts: 2141
- Joined: Thu Sep 20, 2012 3:17 pm
Re: [SHIP] Normandy SR2 *almost finished*
kartoFlane wrote:Also, when creating custom interior images you might consider using haptic interfaces for crew stations, it'd be a really nice little detail.
Is that touchy touchy interfaces? I tried one... it's ok. The screen is too small to really play with, but it's worth trying. What bugged me most was what color to paint it, and how to handle the multicolor glows.
Sometimes simply copying the FTL approach is the fastest and bestest. That said, the interior of ships is a big playground that few have so far played in. I would love to see more creative people unleash some pixel-art into those rooms, just dont be too good, you'll make me look bad.
Report spam using the handy Report Button Mod.
-
- Posts: 6
- Joined: Tue Feb 26, 2013 8:27 am
Re: [SHIP] Normandy SR2 *almost finished*
Time for some testing! Here's round one for people to download!
Still to do:
New cloak?
Gibs
GET IT HERE: .FTL and readme included in the zip file!
https://www.box.com/s/fq6a8skjzvrud2aqcnfm
Release hanger image: http://i.imgur.com/Qk7BYrC.jpg
Replacing the Stealth Ship B layout:
SSV NORMANDY
Constructed for the Federation by the (Turians) not Engi, this ship is designed to uses cloaking technology and speed to get behind enemy lines. (and @#$% shit up!)
Systems:
Autopilot 1 of 2 (level 2/3)
Shields uninstalled
Teleporter uninstalled
Engines level 2
Cloaking level 1
weapons 2 of 4 (level 2)
starts with 2 heavy lasers
Drones 1 of 2 (level 1)
starts with repair drone
Starting reactor level: 7
Crew:
Human, Slug, Mantis, Engi
Augments:
Advanced Scanners
Titanium System Casing
Still to do:
New cloak?
Gibs
GET IT HERE: .FTL and readme included in the zip file!
https://www.box.com/s/fq6a8skjzvrud2aqcnfm
Release hanger image: http://i.imgur.com/Qk7BYrC.jpg
Replacing the Stealth Ship B layout:
SSV NORMANDY
Constructed for the Federation by the (Turians) not Engi, this ship is designed to uses cloaking technology and speed to get behind enemy lines. (and @#$% shit up!)
Systems:
Autopilot 1 of 2 (level 2/3)
Shields uninstalled
Teleporter uninstalled
Engines level 2
Cloaking level 1
weapons 2 of 4 (level 2)
starts with 2 heavy lasers
Drones 1 of 2 (level 1)
starts with repair drone
Starting reactor level: 7
Crew:
Human, Slug, Mantis, Engi
Augments:
Advanced Scanners
Titanium System Casing
-
- Posts: 54
- Joined: Sat Feb 02, 2013 1:10 am
Re: [SHIP] Normandy SR2 *almost finished*
Just a suggestion, you should maybe bump up the starting engine level to 3 or 4 to counter the no shields. Cloaking can help, but when it needs to recharge, you will be hit by nearly everything.
-
- Posts: 6
- Joined: Tue Feb 26, 2013 8:27 am
Re: [SHIP] Normandy SR2 *almost finished*
Quick update! My first upload had the wrong layout files, but they're fixed now.
I also improved the cloak from rank 1 to rank 2 to help with certain un-winnable early situations
(I'm talking about you! damn beamie attack drones!)
Also, now that it's linked and available, I wonder if this should be moved to working mods?
or should i make a new topic? I'm not sure how this all works '-_-
Hope you enjoy!
I also improved the cloak from rank 1 to rank 2 to help with certain un-winnable early situations
(I'm talking about you! damn beamie attack drones!)
Also, now that it's linked and available, I wonder if this should be moved to working mods?
or should i make a new topic? I'm not sure how this all works '-_-
Hope you enjoy!
-
- Posts: 15
- Joined: Thu Feb 28, 2013 10:53 am
Re: [SHIP] Normandy SR2 *almost finished*
How do I install this cuz I'm not a huge fan of mass effect but I do like it and like mods and ftl but I'm new to installing ftl mods/ships so how do I do it?
Last edited by Forte on Thu Mar 07, 2013 4:55 am, edited 1 time in total.