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Re: [MOD][NEW UPDATE! 3.3.2013][v2.0] Advanced Battle System

Posted: Tue Mar 12, 2013 9:43 pm
by nataryeahbuddy
snowhusky5 wrote:
nataryeahbuddy wrote:Hi-res graphics might be "overloading" your graphics card.
(e.g. your graphics card and driver can't process the stuff fast enough, etc.)

Given the specs of my computer, I sincerely doubt that. It never occurs anywhere else but the removed asteroid fields. One possible reason is that the hi res graphics mod doesn't know what background to use, because it was expecting a asteroid field, but it isn't there. Even more likely, because in the 10 or so times that it has happened, it has always carried over the same background from the previous beacon.


Are you OK with it? If you aren't I could give you the original asteroids background and you could stick it into the high-res backgrounds file.

Re: [MOD][NEW UPDATE! 3.3.2013][v2.0] Advanced Battle System

Posted: Sat Apr 06, 2013 6:20 pm
by nataryeahbuddy
Is the mod working for your computer now?

big mod bug

Posted: Tue May 14, 2013 2:04 pm
by 05eolsale
i got the your weapons will be confiscated event in an asteroid belt
i powered up level 5 shields i had max engine power max skill on every station and two defense drones mark2
and my ship was destroyed in about 15 seconds :x :o :( :shock: :? :cry: :evil: :twisted: :!:

Re: [MOD][NEW UPDATE! 3.3.2013][v2.0] Advanced Battle System

Posted: Sat May 18, 2013 7:25 pm
by TheSwiftTiger
Hey, is it possible to do this for engines? I have a mod I'm making and it requires a lot of evade chance.

Re: [MOD][NEW UPDATE! 3.3.2013][v2.0] Advanced Battle System

Posted: Sun May 19, 2013 1:04 pm
by shark
TheSwiftTiger wrote:Hey, is it possible to do this for engines? I have a mod I'm making and it requires a lot of evade chance.


No. Raising engines above max drops the evasion chances down to 0%.

Re: [MOD][NEW UPDATE! 3.3.2013][v2.0] Advanced Battle System

Posted: Sun May 19, 2013 2:16 pm
by TheSwiftTiger
shark wrote:
TheSwiftTiger wrote:Hey, is it possible to do this for engines? I have a mod I'm making and it requires a lot of evade chance.


No. Raising engines above max drops the evasion chances down to 0%.


Well that sucks. I am gonna make another mod then. I have one in mind.

Re: [MOD][NEW UPDATE! 3.3.2013][v2.0] Advanced Battle System

Posted: Sun Jun 02, 2013 6:10 pm
by nataryeahbuddy
5 Shields in an asteroid belt = complete destruction
Level 9+ engines = 0% evasion

Re: [MOD][NEW UPDATE! 3.3.2013][v2.0] Advanced Battle System

Posted: Sun Jun 02, 2013 7:04 pm
by kartoFlane
Actually, the infamous asteroid shower bug was fixed in FTL 1.03.3

Re: [MOD][NEW UPDATE! 3.3.2013][v2.0] Advanced Battle System

Posted: Sun Jun 02, 2013 10:47 pm
by speedoflight
kartoFlane wrote:Actually, the infamous asteroid shower bug was fixed in FTL 1.03.3


Err, i always used the last version of FTL and i tried this mod time ago and the asteroid bug was still there..

Re: [MOD][NEW UPDATE! 3.3.2013][v2.0] Advanced Battle System

Posted: Mon Jun 03, 2013 12:27 am
by nataryeahbuddy
speedoflight wrote:
kartoFlane wrote:Actually, the infamous asteroid shower bug was fixed in FTL 1.03.3


Err, i always used the last version of FTL and i tried this mod time ago and the asteroid bug was still there..


Yeah.. The game engine isn't used to the 5 shields, so it just "derps," I guess.