One question though, sleepy: The distress event where the civilian ship needs oxygen. You can try and dock to refill some of their oxygen, leave them to their fate, do piracy, or blue options.
Thing is, there are no negative outcomes for docking and refilling them with the white option, arent't there? There are reward-less outcomes, but that still gives you absolutely nore ason to pick the "leave them to their fate" option.
Maybe you could add an outcome where the life support system overloads and is bugs out or something ("reduce by 1") and you need to perform an FTL jump for the automatic override to take effect. You would do essentially the same as in radioactive clouds.
Also, you want the civilian ship to give you at least one fuel as compensation when that happens, in case you were outta fuel.
FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
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- Sleeper Service
- Posts: 2305
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g
Reducing oxygen still will be reset after the event ends, unless the ship is turned hostile. You are right, there is no negative outcome there, but I don't think that is such a big deal. Thats event the case in some vanilla events, six legged horselike creatures for example. Well, maybe it could get a boarding scenario...
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Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g
Mr. Mister wrote:One question though, sleepy: The distress event where the civilian ship needs oxygen. You can try and dock to refill some of their oxygen, leave them to their fate, do piracy, or blue options.
Thing is, there are no negative outcomes for docking and refilling them with the white option, arent't there? There are reward-less outcomes, but that still gives you absolutely nore ason to pick the "leave them to their fate" option...
Haha


Sleeper Service wrote:Reducing oxygen still will be reset after the event ends, unless the ship is turned hostile. You are right, there is no negative outcome there, but I don't think that is such a big deal. Thats event the case in some vanilla events, six legged horselike creatures for example. Well, maybe it could get a boarding scenario...
Is it possible to "permanently" reduce systems the same way as those events upgrade your subsystems and reactor such? I haven't checked to see if this works dynamically yet. I think it could be interesting if if does work.
Lastly, a CRAZY question? Is it possible to give an enemy ship 0 hull to start with? So that it explodes immediately? At the very least it could be cool, but I also feel like it could have some practical use...
- Sleeper Service
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Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g
Russian Rockman wrote:is there a blue option here for Emergency Respirators?
Nope, but there totally should be one!

Russian Rockman wrote:Is it possible to "permanently" reduce systems the same way as those events upgrade your subsystems and reactor such? I haven't checked to see if this works dynamically yet. I think it could be interesting if if does work.
Would be great if it did, but unfortunately it does not seem to work. Tested that a while ago. Could have made for some great sabotage events.
Russian Rockman wrote:Lastly, a CRAZY question? Is it possible to give an enemy ship 0 hull to start with? So that it explodes immediately? At the very least it could be cool, but I also feel like it could have some practical use...
Yep, this actually works.
Also: My Stealth B just got completely wrecked by an Auto-Hacker in sector six. I'll never underestimate breach cluster bombs again.
Last edited by Sleeper Service on Tue May 06, 2014 12:52 am, edited 1 time in total.
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Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g
I've discovered a weapon + prefix combination that's massively, massively overpowered: the Heavy Neural Stunner II. The heavy +1 damage prefix applies to all of its 35 shots, and pierces all shields. I just found it so I haven't tried it on the flagship, but it OHKed a Rebel Cruiser. Obviously it's most effective against large targets and of limited use against small ships, but still- this combination should not exist, even at a 30 second charge time.
Other than that: loving this mod, keep up the great work!
Other than that: loving this mod, keep up the great work!
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Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g
> - Related: Engi A drone fixed
In my new game with EL 0.98g Engi A drone does no damage to enemies.
In my new game with EL 0.98g Engi A drone does no damage to enemies.
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Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g
hey, i don't know if this has come up before in the thread(i don't have time to look through all the comments) but i am missing some ship images, the rooms, crew and weapons are there, but the actual ship and shields are just blank
these include: mantis and slug cruisers, slug pleasure cruisers, rock minings ships, some zoltan ships and im am going to guess most of the new ships. the space stations are fine. also, if i were to go into a industrial nebula, that little warning triangle won't give text explaining what the anomaly is.
i am using slipstream mod manager v1.4, ftl CE and KRS Incursor cruiser.
thanks, -minecraften.

i am using slipstream mod manager v1.4, ftl CE and KRS Incursor cruiser.
thanks, -minecraften.
- Sleeper Service
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Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98h
The ships work fine for me. Can anyone confirm this?
I think once again that I know what is wrong with that drone, but the fix did not yet make it in...
CE Endless Loot 0.98h for CE and CE Endless Loot 0.98h for CE Infinite
- A few more prefixes added
- Prefixes no longer globally affect rarity, which should equalizes the probability of getting good or bad prefixes on gear
- "Heavy" can no longer be applied to neural stunners
- Plasma throwers got their own unique +fire chance prefix now
- "Uncalibrated" and "Unreliable" can no longer apply to missiles to prevent a projectile graphic related glitch
I think once again that I know what is wrong with that drone, but the fix did not yet make it in...
CE Endless Loot 0.98h for CE and CE Endless Loot 0.98h for CE Infinite
- A few more prefixes added
- Prefixes no longer globally affect rarity, which should equalizes the probability of getting good or bad prefixes on gear
- "Heavy" can no longer be applied to neural stunners
- Plasma throwers got their own unique +fire chance prefix now
- "Uncalibrated" and "Unreliable" can no longer apply to missiles to prevent a projectile graphic related glitch
- Biohazard063
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Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98h
Hey everyone,
Been awhile, but I'm finally ready to bring back CE for good on my channel.
So after installing all mods I wanted, I ended up with this :

Happens on all ships and layouts except the lanius cruiser...
Here's the mod order since I assume the problem will be in there somewhere.
Alpha - Base Game 1.03.3
Better Planets and Backgrounds_v1.3.1
better_asteroids
FTL Captains Edition 1.208c
CE BPaB Compatibility Patch 1.0
CE Additional Music Addon 1.203
CE Player Ship Vanilla Loadouts Addon 1.204
Don't know if any are out of date (if so probably one of the first 3).
Or in the wrong order, or I'm missing something completely.
And yes, I do wish to start with Vanilla loadouts since that was a request.
The mods seem to be working though (the weapons are vanilla but with a update texture, I get the alternate loading screen, notice of the music on the title screen and all that)
Thanks for the help !
Been awhile, but I'm finally ready to bring back CE for good on my channel.
So after installing all mods I wanted, I ended up with this :

Happens on all ships and layouts except the lanius cruiser...
Here's the mod order since I assume the problem will be in there somewhere.
Alpha - Base Game 1.03.3
Better Planets and Backgrounds_v1.3.1
better_asteroids
FTL Captains Edition 1.208c
CE BPaB Compatibility Patch 1.0
CE Additional Music Addon 1.203
CE Player Ship Vanilla Loadouts Addon 1.204
Don't know if any are out of date (if so probably one of the first 3).
Or in the wrong order, or I'm missing something completely.
And yes, I do wish to start with Vanilla loadouts since that was a request.
The mods seem to be working though (the weapons are vanilla but with a update texture, I get the alternate loading screen, notice of the music on the title screen and all that)
Thanks for the help !
- Sleeper Service
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- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98h
I have no idea what "Alpha - Base Game" does, but have you tried without it? Everything else seems to be in order.
Last edited by Sleeper Service on Tue May 06, 2014 10:05 am, edited 1 time in total.