FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am

Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g

Postby dalolorn » Sun May 04, 2014 1:10 pm

R4V3-0N wrote:
Sleeper Service wrote:On a different note, update 1.21 is coming together nicely:
Image
1.21 guns



Must.... find out what.... they do.......


Ion beams, charge or flak ions, and cryo bomb. There's been talk about all of them recently, so it makes sense.

Ironically, my younger brother figured the beams out first - we noticed their images in the weapon list, but I couldn't make heads or tails of that image. I wonder what logic got him there...
Russian Rockman
Posts: 819
Joined: Fri Jan 10, 2014 11:43 pm

Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g

Postby Russian Rockman » Sun May 04, 2014 1:33 pm

dalolorn wrote:Ion beams, charge or flak ions, and cryo bomb. There's been talk about all of them recently, so it makes sense.

Ironically, my younger brother figured the beams out first - we noticed their images in the weapon list, but I couldn't make heads or tails of that image. I wonder what logic got him there...



I don't think those are ion beams... per se. Mainly because they are a slightly different color than the standard ion blue. They seem to be something "new". I really want to know what they are.

You're right, "flak ions" makes sense, cool idea! We have both charge and chain ions already so it doesn't really make as much sense to add more of them. Flak ions would be interesting.

That isn't a "cryo" bomb either, I believe the blueprint for this one is already in the CE files. I think it is a Lockdown Breach bomb.

Also, something Sleeper didn't mention is that there is a new Plasma Drone. ;)
Russian Rockman
Posts: 819
Joined: Fri Jan 10, 2014 11:43 pm

Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g

Postby Russian Rockman » Sun May 04, 2014 1:36 pm

Ayera wrote:It only seems to appear when I try to add the Endless Loot mod. Without it, graphics seem to work okay. Not sure if Im missing a step thats causing the issue, here is my load order:

Better Planets and Backgrounds_v1.3.1
FTL Captains Edition 1.208c
CE BPaB Compatibility Patch 1.0
CE Additional Music Addon 1.203
CE Infinite Addon 1.209
CE Endless Loot Addon for CE Infinite 0.98g (beta)
CE Non-EL Enemy Loadouts Addon 1.0

Hope theres a way to fix it, as Im dying to try this mod out.


:roll: Uhhhhhhhhh,
Well I think I noticed a big problem... Theres no Advanced Edition stuff in your Hangar screen. Have you not upgraded to AE yet????? :shock:
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Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g

Postby Sleeper Service » Sun May 04, 2014 1:58 pm

The first two guns are Phase Ions. They make use of how Ion damage behaves with shield piercing applied and are generally pretty low tier. Phase Ion projectiles phase through all shields, but still ionized them in the process. Afterwards they can still hit a system and deal their ion damage again. So essentially they deal double ion damage to shielded ships, with one half of it always being dealt to shields. They feel very gimmicky ingame and exist in the gap between regular Ions and Effectors.
keptick
Posts: 8
Joined: Tue Apr 29, 2014 10:16 pm

Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g

Postby keptick » Sun May 04, 2014 3:06 pm

Awesome mod! I played around with it yesterday and the amount of content was simply astounding, don't think I got the same event twice. This really gives a feel of uncharted territory/deap space (I.e. anything can happen).

I also have to say that IT IS HARD! Been playing around with CE infinite on normal and I didn't get past the second sector. I think that it's mostly the incredibly increased prices that have been messing with me, and the extremely low rewards in the first sector. Between repair and fuel I barely get any extra scrap for upgrades. I've been playing with the crystal B btw, boarding has been hard due to the lack of 4x4 weapon rooms. Nerfed vanila weapons also made things slightly harder (in a fun way).

All in all it was fun, brought a new challenge to the game (seriously, vanila hard is super easy compared to this). I can't crush everything anymore :D.
epicguy
Posts: 2
Joined: Sun May 04, 2014 4:51 pm

Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g

Postby epicguy » Sun May 04, 2014 4:56 pm

Hello, I love your mod so far, love the infinite mod but GOD FUCKING DAMNIT i cant seem to catch a break with the fed cruiser type c, I REALLY want to use it but its pisspoor starting weapons,super high cost on infinite mode and my horrendous bad luck just seems to prohibit me from winning...if possible could we get the weapon on that thing swaped out for something able to hurt eneimes or baring that could some one please tell me of a functioning sav editor(please dont post bitchy hate responses about me using a sav editor for infinite mode.....play as you wish and dont force it on others) for the captian's edition? I just want to give the thing a differnt starting weapon because for the life of me I cant seem to get anything other then non stop missile armed drones and fucking cruisers.

oh and I am not sure why but my endless loot addon just freezes in the mod loader, it just says running but after 20 some minutes it still is not done. Am I loading it wrong or something?
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Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g

Postby Sleeper Service » Sun May 04, 2014 6:18 pm

Fed C is simply a comparably hard ship to command. It's loadout in CE is already better than in vanilla because it gets a weapon at all (in vanilla it starts with no weapon at all). So the CE Fed C is very much in line with how the defs envisioned it and IMO it makes for an interesting challenge. After you got through the early game it can play a lot like any other Fed ship anyway. I see no need to change the loadout of this ship and I'm not really making a re-balance mod here anyway. You can easily find a savegame editor in the forum or simply by googling it by the way.

epicguy wrote:oh and I am not sure why but my endless loot addon just freezes in the mod loader, it just says running but after 20 some minutes it still is not done. Am I loading it wrong or something?

Have a look at the troubleshooting section at the beginning of this thread.
rannl
Posts: 335
Joined: Sun Nov 25, 2012 11:13 pm

Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g

Postby rannl » Sun May 04, 2014 6:43 pm

Holy mother of F**K!
Remember that stun effector weapon? The one with 15 shots which stuns your crew ?
Well I just fought a mantis ship that had one of those. Here I am, just taking out two manti boarders, and about to take apart the second boarding wave of a mantis and engi in preparation for my own boarding strike, when that effector goes off..... Only it's been modded with the heavy effect! 15 damage points, multiple broken systems, destruction of the defense drone mk 2 orbiting ship (well, the drone system took enough damage for it to be offline anyway)... My jaw dropped and stayed down along with my ship's stunned crew, only for me to watch in horror as a couple of missiles slam into the hull of the ship, breaking it apart.......

EL folks. It's what separates the men from the boys (or the manti from the engi) ;)
huntlol10
Posts: 4
Joined: Sun May 04, 2014 7:42 pm

Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g

Postby huntlol10 » Sun May 04, 2014 7:46 pm

hi guys i need help when i try to patch this mod with slipstream i get a assertion failed error and i crash. i uninstalled and installed FTL 3 times now. i tried running slipstream in administrator but that dosnt work as well , i downloaded mod 5 times to make sure it downloaded correctly but it still dosnt work. when i try to validate the mod i get this , dunno if this will be helpfull though.

@ FTL Captains Edition 1.208b.ftl:
--------------------------------

> data/tooltips.xml.append
~ LF line endings (CR-LF is safest)

> data/events_rebel.xml.append
~ LF line endings (CR-LF is safest)

> data/events_crystal.xml.append
~ LF line endings (CR-LF is safest)

> data/events_pirate.xml.append
~ LF line endings (CR-LF is safest)

> data/events_nebula.xml.append
~ LF line endings (CR-LF is safest)

> data/autoBlueprints.xml.append
~ LF line endings (CR-LF is safest)

~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->

> data/events_boss.xml.append
~ LF line endings (CR-LF is safest)

> data/events_slug.xml.append
~ LF line endings (CR-LF is safest)

> data/events_fuel.xml.append
~ LF line endings (CR-LF is safest)

> data/events_imageList.xml.append
~ LF line endings (CR-LF is safest)

> data/events.xml.append
~ LF line endings (CR-LF is safest)

> data/blueprints.xml.append
~ LF line endings (CR-LF is safest)

> data/newEvents.xml.append
~ LF line endings (CR-LF is safest)

> data/events_ships.xml.append
~ LF line endings (CR-LF is safest)

> data/events_engi.xml.append
~ LF line endings (CR-LF is safest)

> data/sounds.xml.append
~ LF line endings (CR-LF is safest)

> data/sector_data.xml.append
~ LF line endings (CR-LF is safest)

> data/events_zoltan.xml.append
~ LF line endings (CR-LF is safest)

> data/events_mantis.xml.append
~ LF line endings (CR-LF is safest)

> data/events_rock.xml.append
~ LF line endings (CR-LF is safest)
Kiloku
Posts: 66
Joined: Mon Nov 19, 2012 5:52 pm

Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g

Postby Kiloku » Sun May 04, 2014 8:54 pm

So, this just happened on EL 0.98g for CE Infinite:

Image

Kinda funny.
Image