[MOD] Ghost Ships and New Items

Distribute and discuss mods that are functional. Moderator - Grognak
Morat48
Posts: 12
Joined: Wed Jan 16, 2013 2:46 pm

Re: [MOD] Ghost Ships and New Items

Postby Morat48 » Mon Jun 17, 2013 1:58 pm

Sorry I haven't responded in a while. Work was keeping me very busy, so I didn't have a lot of time to focus on FTL modding.

Drawde, I've been having trouble with the Dauntless event as well. I think I will need to disable that until/unless I can figure out what's wrong with it, unfortunately.

Thanks Vhati for pointing out issues in the code. Those should hopefully all be fixed in the next version.

steel915 wrote:Morat, would it be possible to get a full list of the drones/weapons added by the equipment mod?

Sure. I hesitated to provide this at first, since I think part of the fun is discovering the new items on your own, but I'll post a list since you requested it. I've made some updates to my own version, but I believe this list is correct for the mod as it was released:

Beams:
Ion Beam
Ion Beam II
Plasma Beam
Lance Beam
System Devastator Beam

Lasers:
Rapid Laser
Breach Laser
Plasma Cannon
Plasma Cannon Mark II
Plasma Cannon Mark III
System Demolisher Laser
System Demolisher Laser Mark II

Bombs:
Burst Bomb
Repair Nanobot Burst
Large Bomb

Missiles:
Apollo Missiles
Zeus Missiles
Torpedos
Perseus Missiles
Khione Missiles
Tartarus Missiles

Drones:
Anti-Ship Ion Drone I
Anti-Ship Ion Drone II
Anti-Bio Terminator Drone
Anti-Ship Missile Drone
Breach Drone
Fire Beam Drone
Anti-System Devastator Drone

Crystal Items: (Crystal Sector Only)
Crystalline Missile
Crystal Attack Drone
Crystal Defense Drone
Lockdown Drone
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: [MOD] Ghost Ships and New Items

Postby speedoflight » Mon Jun 17, 2013 2:34 pm

MrHoody wrote:That ion beam is...deceptively strong :o


Actually, any ion beam is op. There is a reason nobody mods ion beams.

I wish the auto repair feature would work on regular player ships lol. That will be awesome.

Maybe in the overdrive project we will se something like that?? i hope so.
My currently mods / wips ->
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aaaaaa50
Posts: 260
Joined: Thu Apr 11, 2013 9:08 pm

Re: [MOD] Ghost Ships and New Items

Postby aaaaaa50 » Mon Jun 17, 2013 9:41 pm

speedoflight wrote:
MrHoody wrote:That ion beam is...deceptively strong :o


Actually, any ion beam is op. There is a reason nobody mods ion beams.

I wish the auto repair feature would work on regular player ships lol. That will be awesome.

Maybe in the overdrive project we will se something like that?? i hope so.

If you really want auto repair on a ship, mod the crew out of the ship and then change the start event to give you the crew back.
First ever AE-exclusive ship mod: The Extra Features!
Ye Olde and Outdated Pre-AE Ship Mod Recommendation List!
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: [MOD] Ghost Ships and New Items

Postby speedoflight » Mon Jun 17, 2013 10:04 pm

I see, thats interesting, i suposse there is no way to do it without making an start event, right?
My currently mods / wips ->
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Sonicman66
Posts: 1
Joined: Sat Jul 06, 2013 1:00 am

Re: [MOD] Ghost Ships and New Items

Postby Sonicman66 » Sat Jul 06, 2013 1:09 am

I downloaded the file, now how do I install it?
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kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: [MOD] Ghost Ships and New Items

Postby kartoFlane » Sat Jul 06, 2013 11:06 am

@Sonicman
You need to use Grognak's Mod Manager
Superluminal2 - a ship editor for FTL
netherworld97
Posts: 2
Joined: Sun Jul 20, 2014 7:50 am

Re: [MOD] Ghost Ships and New Items

Postby netherworld97 » Sun Jul 20, 2014 8:24 am

hello, it appears i am having a problem playing your ghost stories mod. every time i start the game up, the moment i get past the first message box (the thing with the random tip at the first beacon) the game crashes. no error message, no anything, just a CTD. can anyone help?
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kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: [MOD] Ghost Ships and New Items

Postby kartoFlane » Sun Jul 20, 2014 10:01 am

Since Advanced Edition came out, a lot of mods broke and now end up crashing FTL. The vast majority of them (including this one) have not been updated to the new version of the game.
As a rule of thumb, any mod/thread that haven't had a reply since 3rd of April 2014 will not have been updated and will crash the game if you try playing it.
Superluminal2 - a ship editor for FTL
netherworld97
Posts: 2
Joined: Sun Jul 20, 2014 7:50 am

Re: [MOD] Ghost Ships and New Items

Postby netherworld97 » Sun Jul 20, 2014 12:28 pm

kartoFlane wrote:Since Advanced Edition came out, a lot of mods broke and now end up crashing FTL. The vast majority of them (including this one) have not been updated to the new version of the game.
As a rule of thumb, any mod/thread that haven't had a reply since 3rd of April 2014 will not have been updated and will crash the game if you try playing it.


ah, too bad, this mod looked really good. can't wait 'till its updated. at least equipmentEX still works, though.
el Rago
Posts: 65
Joined: Sun Jun 29, 2014 12:22 pm

Re: [MOD] Ghost Ships and New Items

Postby el Rago » Mon Jul 21, 2014 3:55 pm

Yeah, too bad. I myself am a late comer to FTL, and I did try some mods pre AE, but with AE installed, I miss out on a lot of mods I really liked.