[SHIPS/WEAPONS] Star Trek Universe - Final update!.

Distribute and discuss mods that are functional. Moderator - Grognak
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BrenTenkage
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Re: [SHIP/S] Star Trek Universe - Updated 24/03

Postby BrenTenkage » Mon Mar 25, 2013 8:23 pm

speedoflight wrote:
DryEagle wrote:I wouldn't describe myself as testing the mod... I haven't even played it :lol:
just giving some feedback based on what I read


lmao, so there is only 1 person trying this mod ... lol xD. Wat a great success!! :shock: :lol: (this reminds me y i quit modding on GSB, nobody seems to like it or, they were too lazy even for writting some feedback, i was keeping uploading test videos, images, i even create models from scratch using sketchup..(the klingon neghvar image comes from a 3d model i did time ago) but, even if my mod was one of the bests on the gsb forum, people was writting feedback on other threads but not mine... i was so amazed, that i decided to just stop modding for GSB, cuz the community was a bit dunno how to say it.. weird).

Well, thanks BrenTenkage for writing something in the thread, now it feels less a waste of time ;)

Didnt see that video, gonna check it out.


You are too kind, seriously....
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
razortazor
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Re: [SHIP/S] Star Trek Universe - Updated 24/03

Postby razortazor » Mon Mar 25, 2013 9:57 pm

speedoflight wrote:
razortazor wrote:Thought i should post some feed back....So here it is!

I was playing around with the Borg ships, and i found them Very hard to use, i don't know if that's what they are designed for....but I'm pretty sure the Borg aren't supposed to die by their 3rd encounter. I think either shields need to be added. Or up the max health for the ships. Other than that i think the Borg ships are fine....


Im sure u are doing something really really wrong if u die with the borg .. so fast , only with the borg beam u can easily get through sector 2 without any problems.. update engines and pilot if u get too many hits, and update doors if u cant fight fire. U have the transwarp drive, if u get too many hits, jump to anywhere u want (of course only at visited beacons).. its easy. But the only problem with borg ships is that they dont use shields/cloak, and the Cube is big, anything else, they are like any other ship... not only that, u have engi crew, that repair things faster..

And no, Borg dont have practical shields, not there, not here.. sorry ;)


( I use different other mods because i don't like having to stop when the game tells me too...Those mods also make the game harder)
The thing with the Engi crew is that they die too quickly, even with 6 of them, without shields, or a cloak, a few missiles, or a bio-beam can quite easily kill them, and you can't move them out of certain rooms (like the cockpit) because if you do then everything can hit you, or your weapons wont charge in time, or the room becomes even more damaged than it already is because you can't move the Engi or they stop fixing the problem. And the drones are too slow and have hardly any health, so by the time the Engi are on the way to the medical room to get fixed up before they die, the drones then go back to the drone bay and then onto some other place. Which will have already been patched up.
speedoflight
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Re: [SHIP/S] Star Trek Universe - Updated 24/03

Postby speedoflight » Tue Mar 26, 2013 1:54 am

Maybe u using the infinite space mod :p, i know wat u mean, but then, its not the mod fault, i mean, i tell u, i didnt finish the game in normal mode with the borg cube cuz i was just testing, but i was already in sector 5 and nobody should be able to stop me..

I was using the infinite space mod as well, but since i noticed i coudnt test propertly the mod in the default game difficulty, because the enemies in the infinite space mod are harder than usual (i hate those boarding parties already in the first sector.. i die a lot of times because i cant stop a 3 mantis party lol..), i just removed the infinite space mod and i just made a little mod disabling the fleet pursuit and thats it. But trust me, if u cant advance with the borg layouts, then u will not be able to even reach sector 3 without using the inifinite space mod... its very easy to reach sector 3 with the borg ships. Those problems u are referring to are present in any ship/layout u play, i dont see the difference, its not like i changed the game mechanics or something :lol: , the only problem u have to worry about is that u dont have shields, but dude!!, u have super strong hull resistance, u have 2 repair drones (if u think they are useless then definitely u must learn the basics of the game before... ), u repair hull damage everytime u collect scrap, u have higher hull points.... and with 6!! crew members u can do almost anything u want (repair, manning, helping repairs, fight, etc)!!! wat else do you need lol??.. dont try the bioship then, cuz its even harder... :?

As i said, i think u are doing something really wrong when u play, maybe u dont know some basics of the game, maybe u are not targeting the enemy weapons, maybe u are not manning the systems, i dunno. If i remember, the borg cube has the Beam, tjat pierces through 1 shield. All the enemies in the sector 1 have 1 shield. So u will reach for sure sector 2. Of course, playing the normal game. The infinite mod can give you a 3 shields enemy just in the beginning, i know that. But the problem is the infinite space mod is the one that need to be rebalanced (it can be too hard at the beginning, depending on your luck), not the borg ships... dunno if u know wat i mean.
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TarbFTLfan
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Re: [SHIP/S] Star Trek Universe - Updated 24/03

Postby TarbFTLfan » Tue Mar 26, 2013 9:52 pm

First off speedoflight love the mod so far has help keep me glued to this game. I reg just to post on here about your mod. I don't mod so I don't know if any of these suggestion are worth a hoot but here my 2cents.

The borg are good right now but to me the borg should focus more on drone control for that attacks. In the shows every one worried about becoming borg drones so to me ships that use drones would make the most sense with that being said I think replacing the adv. FTL (transwarp) augment would be good. For drones the ones DryEagle made for his The amber shard mod would make alot of sense(wonderful mods as well DryEagle!). Not sure if do-able in game but something like 2 weapons slots and 4-5 drone slots for the cube and maybe 1 weapon and 3-4 drones for the sphere. Also maybe alter some of the drones to shoot ion to help work with shields.

On the current state of them the big drone on the cube at the moment is way underpowered to me. The energy cost is much too high for the level of attacking it can do both speed and effectiveness in it. I just bring myself to use tha tmuch power on it and not seeing it do much. Now i'm still playing with the newest update you've done so I might just be missing something.

Again I've never modded nor modded on here so I haven't a clue what can be done and can't but I did want to throw out my thoughts a bit as I've loved the mod so much and love star trek so this is just golden! Keep up the good work!
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BrenTenkage
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Re: [SHIP/S] Star Trek Universe - Updated 24/03

Postby BrenTenkage » Tue Mar 26, 2013 10:20 pm

I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
speedoflight
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Re: [SHIP/S] Star Trek Universe - Updated 24/03

Postby speedoflight » Tue Mar 26, 2013 10:25 pm

First off, TarbFTLfan, thx for the feedback, irs really appreciated.

The Borg. As we commented on previous posts, the problem of FTL is that the modding capabilities are limited, and i cant just give every ship the augments and things it should have (think on it, if that would be the way, the borg will have almost all the augmentations of the game and there will be nothing left for the others.. lol). Its true that the Borg should have more anti-pers drones (i guess those are the ones u are referring to since combat drones are not fited with the borg, they almost never use combat drones , enough that i included the interceptor...) but since the battle drones are hard - coded and honestly, they are a bit useless in my opinion, and cant be altered, i prefer to give the Borg 2 repair drones instead. And thats because other thing about the Borg is the incredible repair speed they have. So, if u ask me, 2 repair drones are fine, since it fits the Borg theme anyways. Same for the augmentation, yea, another choice will be the drone-control related augments, but i dont think they will fit more than the ftl transwarp drive (another thing that comes very popular in the Borg episodes, specially in Voyager). And i prefer to give the drone control augment to the Jem Haddar, since they use the small attack ships all the time in the tv and i think drone control is better for em than for the Borg, that honestly the only "drones" that the borg could have are battle drones and repair drones, and i prefer the repair ones..

About the interceptor (the drone on the cube), the problem is, if i give it more speed it becomes really op. And since i dunno wat values to modify in the blueprints to make it different from other ones (not only in the graphic thing) i decided to give it slow speed but great firepower. Giving it great speed but low firepower will be the same as the combat drones mark II from the game. Besides, the interceptor got a weapon that has 1 shield piercing, i cant remember if the drones of the game even have shield piercing. But underpowered?? have u tried to use only the interceptor in the beginning? u can kill everyship in the first sector using only the interceptor.. i duno wat u mean with "underpowered".
Last edited by speedoflight on Tue Mar 26, 2013 10:42 pm, edited 1 time in total.
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speedoflight
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Re: [SHIP/S] Star Trek Universe - Updated 24/03

Postby speedoflight » Tue Mar 26, 2013 10:28 pm

BrenTenkage, good video, too easy with the borg right?

Well, u should try it later, since the borg plating right now is not the right one. It should be 45 percent, not 55. With 45 percent things should be far harder. And the big plasma that u used too much, is not available in the original borg cube layout, i just put it there so u guys can test it.

Anyways, i have a question.

Since i commented the other day, im gonna remove the rock armor augment from the ai ships (so it will be only available on the borg), and the crystal shard one.

The problem is, i cant find the crystal shard augmentation on any crystal ships in the autoblueprints.xml file, i already deleted the HEAVY_CRYSTAL_1 weapon from the crystal weapon list (i think thats the one that is used for the augmentation) but i cannot find the augmentation related. If i dont find the augment, i cant erase the weapon lol and i cant make the custom crystal shard for the jem haddar.
Last edited by speedoflight on Tue Mar 26, 2013 11:24 pm, edited 2 times in total.
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razortazor
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Re: [SHIP/S] Star Trek Universe - Updated 24/03

Postby razortazor » Tue Mar 26, 2013 10:33 pm

speedoflight wrote:Maybe u using the infinite space mod :p, i know wat u mean, but then, its not the mod fault, i mean, i tell u, i didnt finish the game in normal mode with the borg cube cuz i was just testing, but i was already in sector 5 and nobody should be able to stop me..

I was using the infinite space mod as well, but since i noticed i coudnt test propertly the mod in the default game difficulty, because the enemies in the infinite space mod are harder than usual (i hate those boarding parties already in the first sector.. i die a lot of times because i cant stop a 3 mantis party lol..), i just removed the infinite space mod and i just made a little mod disabling the fleet pursuit and thats it. But trust me, if u cant advance with the borg layouts, then u will not be able to even reach sector 3 without using the inifinite space mod... its very easy to reach sector 3 with the borg ships. Those problems u are referring to are present in any ship/layout u play, i dont see the difference, its not like i changed the game mechanics or something :lol: , the only problem u have to worry about is that u dont have shields, but dude!!, u have super strong hull resistance, u have 2 repair drones (if u think they are useless then definitely u must learn the basics of the game before... ), u repair hull damage everytime u collect scrap, u have higher hull points.... and with 6!! crew members u can do almost anything u want (repair, manning, helping repairs, fight, etc)!!! wat else do you need lol??.. dont try the bioship then, cuz its even harder... :?

As i said, i think u are doing something really wrong when u play, maybe u dont know some basics of the game, maybe u are not targeting the enemy weapons, maybe u are not manning the systems, i dunno. If i remember, the borg cube has the Beam, tjat pierces through 1 shield. All the enemies in the sector 1 have 1 shield. So u will reach for sure sector 2. Of course, playing the normal game. The infinite mod can give you a 3 shields enemy just in the beginning, i know that. But the problem is the infinite space mod is the one that need to be rebalanced (it can be too hard at the beginning, depending on your luck), not the borg ships... dunno if u know wat i mean.


I've just realized where I've been going wrong. I've been Forgetting about the Shield piercing, I've been waiting for all of them to be charged Before Firing. I think i also went wrong because my strategies heavily rely upon Cloak and Transporting Tech. I'm not used to no cloak...or Shield. Great mod though, i tried out the Bioships. They are perfectly balanced.
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BrenTenkage
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Re: [SHIP/S] Star Trek Universe - Updated 24/03

Postby BrenTenkage » Tue Mar 26, 2013 10:51 pm

Hey Just so you know, I had no problem wiht the borg ship, hard yes, but not impossible to play. I had a lot of fun with it
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
TarbFTLfan
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Re: [SHIP/S] Star Trek Universe - Updated 24/03

Postby TarbFTLfan » Tue Mar 26, 2013 11:11 pm

Hmm ok thanks for the reply speedoflight, I only played thought with the cube once so far so I'll have to try that and I love drones in this game so if you make one ship thats drone focused I'll like it I jus tlove the borg too so wanted them combined. I do have to agree with the poster that suggested the crystal shard augment would be good it it could be set off each time its ship takes damage. Hopefully when they make ftl 2 it will be more modder friendly for all you awesome guys.