[SHIP][AE] The Tardis (Re-Mastered) [v014]
- Chrono Vortex
- Posts: 275
- Joined: Thu Jun 25, 2015 8:51 pm
Re: [SHIP][AE] The Tardis (Re-Mastered) [v010]
If it was intentional to make the cyber lasers available in stores, you may want to change the mount point to something more like x="9" y="48". I hope I'm not too late for that patch, the weapon stuff is kinda important to that booster pack I did. Which by the way I've done a little more work on and I'll be ready to give to you hopefully as soon a as that patch comes out.
- Gencool
- Posts: 409
- Joined: Sun Jun 16, 2013 1:21 pm
Re: [SHIP][AE] The Tardis (Re-Mastered) [v010]
Styles: True, but it's a bit of an extreme change just for a single event - methinks Bio's method is the best option here.
Besides, I've already fixed it.
Chrono: I remembered this from the other thread - no fret.
My next patch will include;
Kasey misspellings
Laser Screwdriver description
Master/Doctor event optimisation
Cyber mount points/rarity
-I'm just holding fire a tad as there's not all that many changes and I don't want to end up missing another small bug by being overzealous with my releases.
I also played around with some cybermen sprites and stuff, but it proved ultimately fruitless, so I started work on my Halloween/Xmas mods instead ^^
Besides, I've already fixed it.
Chrono: I remembered this from the other thread - no fret.
My next patch will include;
Kasey misspellings
Laser Screwdriver description
Master/Doctor event optimisation
Cyber mount points/rarity
-I'm just holding fire a tad as there's not all that many changes and I don't want to end up missing another small bug by being overzealous with my releases.
I also played around with some cybermen sprites and stuff, but it proved ultimately fruitless, so I started work on my Halloween/Xmas mods instead ^^
-
- Posts: 79
- Joined: Sat Aug 22, 2015 2:29 pm
Re: [SHIP][AE] The Tardis (Re-Mastered) [v010]
Gencool wrote:Oooooooh, nice catch.
Also, thankyou Yizzzy! Played it yet? How did you find it?
Yeah I played it just now. It's really complete. The ship itself is really balanced I've found. I wasn't able to win with it though because boarders wrecked me.
- Gencool
- Posts: 409
- Joined: Sun Jun 16, 2013 1:21 pm
Re: [SHIP][AE] The Tardis (Re-Mastered) [v011]
Sneaky late-night update; v011's up
Thankyou so much! Yeah, boarders can be pretty tricky, especially on the mk40. Better luck next time (if you use it again, of course) - I'd love to know which ending you get!
Yizzzy wrote:Yeah I played it just now. It's really complete. The ship itself is really balanced I've found. I wasn't able to win with it though because boarders wrecked me.
Thankyou so much! Yeah, boarders can be pretty tricky, especially on the mk40. Better luck next time (if you use it again, of course) - I'd love to know which ending you get!
-
- Posts: 33
- Joined: Wed Sep 26, 2012 1:25 pm
Re: [SHIP][AE] The Tardis (Re-Mastered) [v011]
I agree with people saying how balanced this feels. It really feel so very well filled in. It's really freaking well thought out, and you have put in all these little things to make me feel like I am the doctor. I even suffocated a rockman who was trying to become part of the gang. You are not worthy, said I.
- Chrono Vortex
- Posts: 275
- Joined: Thu Jun 25, 2015 8:51 pm
Re: [SHIP][AE] The Tardis (Re-Mastered) [v011]
There's the patch! Alright, here's the booster pack and the weapons pack as promised. I tested most of the relevant stuff (the mounts for the screwdrivers look pretty silly, but that was unavoidable) and everything seems to work. Oh, and did I forget to mention that CYBER_LASER_II is obtainable is stores like the other cyber laser was? Because that's still a thing. There's some other knit picky problems too, but I'll try to contain my OCD on those.
- Biohazard063
- Posts: 412
- Joined: Fri Feb 14, 2014 4:38 pm
- Gencool
- Posts: 409
- Joined: Sun Jun 16, 2013 1:21 pm
Re: [SHIP][AE] The Tardis (Re-Mastered) [v011]
Oh man the first quest fight took ages :\
I'm guessing stuff will speed up for the second ep since you talked about the boss zone so clearly got there... Can't wait!
Loved watching as ever (plus always a sucker for close-shave boarding escapes)
I'll update the first post and ModDB with links when I get back to my pc!
I'm guessing stuff will speed up for the second ep since you talked about the boss zone so clearly got there... Can't wait!
Loved watching as ever (plus always a sucker for close-shave boarding escapes)
I'll update the first post and ModDB with links when I get back to my pc!
- Biohazard063
- Posts: 412
- Joined: Fri Feb 14, 2014 4:38 pm
Re: [SHIP][AE] The Tardis (Re-Mastered) [v011]
Gencool wrote:Oh man the first quest fight took ages :\
I'm guessing stuff will speed up for the second ep since you talked about the boss zone so clearly got there... Can't wait!
Loved watching as ever (plus always a sucker for close-shave boarding escapes)
I'll update the first post and ModDB with links when I get back to my pc!
Ep 2... yes. Getting to the final sector... yes.
Did get a bit confused on the final sector with the quest stage. Must have missed out on something there since it seemed like it just ended...
- 5thHorseman
- Posts: 1668
- Joined: Sat Mar 02, 2013 2:29 am
Re: [SHIP][AE] The Tardis (Re-Mastered) [v011]
I gave this ship a run on Hard mode in regular AE. Here's the first episode!
https://www.youtube.com/watch?v=0CHnu1vhJ3U
https://www.youtube.com/watch?v=0CHnu1vhJ3U
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."