FTL : SUPREMACY

Distribute and discuss mods that are functional. Moderator - Grognak
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Jumbocarrot0
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Re: FTL : SUPREMACY

Postby Jumbocarrot0 » Wed Jan 08, 2020 7:08 am

The difficulty progression is a bit out of whack with this mod. Everything before the flagship is very easy, then you reach the flagship and you die instantly.
I think that standard enemies need a further buff if they haven't already (I didn't notice any in my playthrough.) Lvl 10 shields were removed from the enemies for fairness, but I reckon that having stronger enemies like that would help smooth out the difficulty progression. Maybe have late game enemies with artillery systems, or with 5 shield bubbles. And to help the player deal with these enemies, and the final boss itself, maybe increase the system levels even more, for example let the player get level 10 shields for a 5th shield bubble.
I'm not sure if these changes just need getting used to, like how Vanilla FTL needs some time until you beat the game, but at the moment it seems like the boss is too OP and the player too weak for it to be within the realm of possibility.
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BrenTenkage
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Re: FTL : SUPREMACY

Postby BrenTenkage » Wed Jan 08, 2020 3:50 pm

Jumbocarrot0 wrote:The difficulty progression is a bit out of whack with this mod. Everything before the flagship is very easy, then you reach the flagship and you die instantly.
I think that standard enemies need a further buff if they haven't already (I didn't notice any in my playthrough.) Lvl 10 shields were removed from the enemies for fairness, but I reckon that having stronger enemies like that would help smooth out the difficulty progression. Maybe have late game enemies with artillery systems, or with 5 shield bubbles. And to help the player deal with these enemies, and the final boss itself, maybe increase the system levels even more, for example let the player get level 10 shields for a 5th shield bubble.
I'm not sure if these changes just need getting used to, like how Vanilla FTL needs some time until you beat the game, but at the moment it seems like the boss is too OP and the player too weak for it to be within the realm of possibility.

completely agree, its a good curve up till the final fight...and I was playing on easy mind you, I legit thought after I was formatting the video that maybe I set it on hard some how...nope it was easy

like WTF?
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
ApexMods
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Re: FTL : SUPREMACY

Postby ApexMods » Fri Jan 10, 2020 4:34 pm

Update - FTL : SUPREMACY v1.0.1

Code: Select all

v1.0.1
  - adjusted difficulty progression
  - adjusted hangar graphics
  - adjusted tooltips
  - fixed erroneous flagship specs
  - updated documentation


Download: https://www.moddb.com/mods/ftlsupremacy/downloads/ftlsupremacy-v101
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BrenTenkage
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Re: FTL : SUPREMACY

Postby BrenTenkage » Sun Jan 12, 2020 1:37 am

ApexMods wrote:Update - FTL : SUPREMACY v1.0.1

Code: Select all

v1.0.1
  - adjusted difficulty progression
  - adjusted hangar graphics
  - adjusted tooltips
  - fixed erroneous flagship specs
  - updated documentation


Download: https://www.moddb.com/mods/ftlsupremacy/downloads/ftlsupremacy-v101


how did you fix difficulty, like how did you fix the flagship?
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
ApexMods
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Re: FTL : SUPREMACY

Postby ApexMods » Sun Jan 12, 2020 9:21 am

In v1.0.0, the flagship on (AE) EASY mode erroneously had e.g. the drones and some other specs from (AE) HARD mode. This is now fixed in v1.0.1.

Enemy ships got buffed in v1.0.1 by giving them an additional energy bar across the board. The difficulty progression should be a lot more noticeable now, especially once you reach sectors 5 and up. I may buff them further, will do a couple of runs for testing (I usually only play on HARD).

It is highly recommended to max out exploring every sector to upgrade the ship as much as possible - the Rebel fleet pursuit is variable, meaning it is slowed down overall (randomized within predetermined limits for each sector type).

Here's a Let's Play of v1.0.1 found on YouTube:

http://www.youtube.com/watch?v=K7xG0oiz6Jw
ApexMods
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Re: FTL : SUPREMACY

Postby ApexMods » Mon Jan 13, 2020 10:47 am

Part 2 of the FTL Supremacy 1.0.1 Let's Play:

"A New FTL Overhaul - Let's play FTL Supremacy 1.0 - Part 2"

https://www.youtube.com/watch?v=8E3KbbACtTo
ApexMods
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Re: FTL : SUPREMACY

Postby ApexMods » Mon Jan 13, 2020 6:56 pm

And here's part 3:

"A New FTL Overhaul - Let's play FTL Supremacy 1.0 - Part 3"

https://www.youtube.com/watch?v=0CnVzYnvfpI
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BrenTenkage
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Re: FTL : SUPREMACY

Postby BrenTenkage » Tue Jan 14, 2020 8:04 pm

Honestly I kinda don't want to play it because of how much that hurt, seriously you should have tested it on all difficulties...but I suppose maybe I will return to it someday
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
ApexMods
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Re: FTL : SUPREMACY

Postby ApexMods » Sun Jan 19, 2020 4:11 pm

Sorry to hear that. Hope you'll give it another try, once the pain subsides. ;-)

Here's a few more Let's Play vids:


"A New FTL Overhaul - Let's play FTL Supremacy 1.0 - Part 4 [Wow, ok....]"

https://www.youtube.com/watch?v=5VBgajCXBl0


"Let's play FTL Supremacy 1.0 - Part 5 [What if Engi B wasn't bad]"

https://www.youtube.com/watch?v=3IGrDN0hTtc


"Let's play FTL Supremacy 1.0 - Part 6 [Ion Drone 2 is amazing]"

https://www.youtube.com/watch?v=KMcjCINuKio

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