Search found 792 matches

by Vhati
Fri Jan 12, 2018 6:23 pm
Forum: Mod Development
Topic: Slipstream Mod Manager v1.9.1 (2018-01-07)
Replies: 746
Views: 1105057

Re: Slipstream Mod Manager v1.9.1 (2018-01-07)

@Lebebzio: I posted a response in that thread.
by Vhati
Fri Jan 12, 2018 6:20 pm
Forum: Working Mods
Topic: Extended Pursuit Indicator x2/x3/x5/x24
Replies: 37
Views: 126986

Re: Extended Pursuit Indicator x2/x3/x5/x24

Comment : Slipstream Thread I've also been having issues using the Extended Pursuit Indicator mod [...] I receive an error whenever I try to validate ~ This mod doesn't append. It clobbers. The validate message is a harmless nag. It looked for signs that the mod was made with intent to mix with oth...
by Vhati
Thu Jan 11, 2018 9:15 pm
Forum: Mod Development
Topic: Big Changes in FTL 1.6.1+
Replies: 21
Views: 11276

Re: Big Changes in FTL 1.6.1+

I generated an exhaustive list of tags that vanilla FTL is resolving "id" attributes for. Note: It's possible mod developers may discover that FTL looks up other tags, too, by putting the "id" attribute in unprecedented places. Some tags were grandfathered in with an "id&quo...
by Vhati
Thu Jan 11, 2018 7:51 pm
Forum: Mod Development
Topic: Big Changes in FTL 1.6.1+
Replies: 21
Views: 11276

Re: Big Changes in FTL 1.6.1+

FTL 1.6 stopped supporting "%req" crew name substitution in event text (as seen in "nameEvents.xml"). It was a latent feature in FTL 1.5.13 that some modders had discovered and used. Article : The Cutting Room Floor Wiki - FTL Test Events The entire file 'nameEvents.xml', contain...
by Vhati
Thu Jan 11, 2018 7:34 pm
Forum: Technical Support and Bugs
Topic: FTL 1.6.2 Broken nameEvents.xml
Replies: 1
Views: 4245

FTL 1.6.2 Broken nameEvents.xml

FTL 1.6 stopped supporting crew name substitution in event text. Yet resources still contain nameEvents.xml. It was a latent feature in FTL 1.5.13 that some modders had discovered and used. Comment : "Arsenal+ English Translation" Mod in FTL 1.6 you can no longer put the name of a random c...
by Vhati
Thu Jan 11, 2018 7:13 pm
Forum: Working Mods
Topic: [OVERHAUL] Arsenal+ English Translation
Replies: 187
Views: 117256

Re: [OVERHAUL]Arsenal+ English Translation

I was referring to its use within this mod, not vanilla :roll: [...] If you load one of the events in nameEvents.xml into the game that features words starting with the % sign, in FTL 1.5.13 they'll show up as names of crewmembers, but in FTL 1.6 they won't do that. okay, so those are unused vanill...
by Vhati
Thu Jan 11, 2018 2:27 am
Forum: Working Mods
Topic: [OVERHAUL] Arsenal+ English Translation
Replies: 187
Views: 117256

Re: [OVERHAUL]Arsenal+ English Translation

in FTL 1.6 you can no longer put the name of a random crewmember in event text via "%req"... all places where that happens now look odd because of that. Can you elaborate? I almost posted in the bugs forum, but I saw FTL 1.6.2's "nameEvents.xml" still contains several instances ...
by Vhati
Wed Jan 10, 2018 7:47 am
Forum: Technical Support and Bugs
Topic: FTL 1.6.2 Inflating drone variables
Replies: 0
Views: 3390

FTL 1.6.2 Inflating drone variables

For the drones that zig zag around (combat, beam, ship_repair, etc), I've noticed the last 3 drone-type-specific variables get multiplied by x1000 after re-saving... again and again... until they become MAX/MIN_INT. I think this only occurs at times when they're unused (drone pod is idle/immobilized...
by Vhati
Wed Jan 10, 2018 4:02 am
Forum: Tips, Strategy & Guides
Topic: [Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)
Replies: 482
Views: 681331

Re: [Spoiler] FTL Profile/SavedGame Editor v26 (2018-01-07)

Gah! There's a bug in the "Sector Tree" tab. If you Generate an expanded preview, it will place you one sector farther along than you were. Linear preview's okay. So yeah, avoid the sector tree's expanded preview for now. Or if you must peek, don't save. In other news, 1.6.1+ support is go...
by Vhati
Tue Jan 09, 2018 5:05 pm
Forum: Working Mods
Topic: Cleaner enemy frame
Replies: 4
Views: 6108

Re: Cleaner enemy frame

Gidoza wrote:I'll be honest - I can't tell the difference?

Look below the ship.

Image