Search found 35 matches

by narD
Mon Dec 30, 2019 12:14 pm
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.13
Replies: 24
Views: 14987

Re: [Squad] Hydro Leviathans v0.01

Your mode is always great! I've played for a while, but I always feel like I'm good at balancing. The other day, I had a chance to play another squad that generates water. He had a strong feeling of being too powerful, but this cool guy you made felt just right on the line. I'm not used to it yet, s...
by narD
Tue Dec 17, 2019 1:56 pm
Forum: Working Mods
Topic: [Squad] Riptide V1.0.3
Replies: 14
Views: 21294

Re: [Squad] Riptide

Love your Mod.

Especially "Kick-off Charge"'s mechanism is the best in this mod.
Here is my play video. Thanks to making a nice mod.

Default Weapons Only, Hard 4 Island Perfect Run. :)
https://www.youtube.com/watch?v=yQbwKc3NC_c
by narD
Sun Dec 15, 2019 1:35 pm
Forum: Working Mods
Topic: [Squad] Iron Legion v0.07
Replies: 10
Views: 14901

Re: [Squad] Iron Legion v0.02

The first time I saw these cool guys, I thought they were too powerful to be able to summon reinforcements. However, I think that's not the case after playing. If we talk about the overall balance of the squad, I think it's definitely balanced. I think our stylish friend's reinforcements are definit...
by narD
Sun Jul 14, 2019 5:43 am
Forum: Working Mods
Topic: [Island] Into The Wild v1.1.6 (NOT updated for ITB 1.2)
Replies: 30
Views: 34745

Re: [Island] Into The Wild v1.1.0

nice mod, I had a lot of fun. However, I think "the Secret Plants" Squad will need to be supplemented a little. It felt like I was running three Prime Mechs, so it was very difficult. If I had the mech that a brute or range weapon, it would have been better to play. But if you're lucky, it...
by narD
Sat Jun 22, 2019 5:10 am
Forum: Working Mods
Topic: [Gameplay] Hotseat v0.3.1 - Mechs vs Vek (NOT updated for ITB 1.2)
Replies: 3
Views: 8547

Re: [Gameplay] Hotseat v0.2.4 - Mechs vs Vek

Well, This's really nice mod, but little problem to me. There's a problem with the game bouncing if I put my mouse over the weapon icon. I'm not sure if this is a mode Loader or a this mode's problem.What's certain is that 2.3.4 didn't have this problem. And this is my play video. I've had a lot of ...
by narD
Tue Jun 18, 2019 12:20 pm
Forum: Working Mods
Topic: [Balance] Better Grid Def v1.1.0
Replies: 3
Views: 11825

Re: [Balance] Better Grid Def

Really AWESOME Mod . :)
I love this mod, thank you
by narD
Sun May 05, 2019 10:58 am
Forum: Working Mods
Topic: [Squad]Burning Legion
Replies: 5
Views: 10241

Re: [Squad]Burning Legion

by narD
Sun Apr 28, 2019 2:13 am
Forum: Working Mods
Topic: [Squad]Burning Legion
Replies: 5
Views: 10241

Re: [Squad]Burning Legion

thanks to other feedback. :) [ver 1.1.5] * Prime: the first upgrade changed to "Rocket". (same as rocket punch) * Brute : - Hp 4->3. - Damage : 1->2(already on Fire), 0(not ignite units). - Weapon Change i. description: "Fire smoke and ignite projectiles in opposite directions. And Da...
by narD
Sat Apr 27, 2019 3:12 am
Forum: Working Mods
Topic: [Squad]Burning Legion
Replies: 5
Views: 10241

Re: [Squad]Burning Legion

* The below content was written using Google Translator. * I would appreciate your understanding of grammatical errors. First, thank you for playing my mode. And thank you for your excellent feedback, and I'll give you an answer to that feedback. 1. Regarding Passive - As you said, this squared is a...
by narD
Sat Apr 20, 2019 8:30 am
Forum: Working Mods
Topic: [Squad]Burning Legion
Replies: 5
Views: 10241

[Squad]Burning Legion

https://i.ibb.co/JjJTL3c/20190420170332-1.jpg "This Squad has powerful weapons. Your enemies will burn..., and themselves too." I'll make this squad, Instead of self Damage, using "self Buring." play video (ver 1.1.5) : https://www.youtube.com/watch?v=c-d3ygxU0Oc ---------------...