Search found 35 matches

by narD
Mon Feb 10, 2020 10:23 am
Forum: Working Mods
Topic: [Squad] Magnetic Golems v0.08
Replies: 3
Views: 5046

Re: [Squad] Magnetic Golems v0.03

https://youtu.be/zD1j_hrCJ1w (Default Weapons Only, 30K) >Question 1) Can we repairing "Magnetize status" ? (Mech) >Suggestion 1) Prime Weapon's First Upgrade preview image need update. ( * Magnetic Fist ) 2) About Ranged's Upgrade. Why not set the cost of a first upgrade of a range weapon...
by narD
Thu Jan 30, 2020 10:26 am
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.13
Replies: 24
Views: 14986

Re: [Squad] Hydro Leviathans v0.07

I think it's a pretty good and appropriate correction. If you apply everything I say, it's certainly possible that the concept of this squat will become dull. If you don't mind, could you send me a decord message if it's modified? (@narD) And, after then, I'd be very happy to play with ONLY the basi...
by narD
Wed Jan 29, 2020 12:30 pm
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.13
Replies: 24
Views: 14986

Re: [Squad] Hydro Leviathans v0.07

There is certainly a strong part in that it can deal with the enemy immediately. You can eat off the troublesome enemy temporarily or immediately kill the "ground-type" enemy through Prime's upgrade. However, the most troubling part of my personal play is the "flight" enemy's han...
by narD
Tue Jan 28, 2020 12:30 pm
Forum: Working Mods
Topic: [Squad] Riptide V1.0.3
Replies: 14
Views: 21291

Re: [Squad] Riptide V1.0.2

https://youtu.be/fkchtu5hnM8 30K video, the anti-clockwise version. Using the Starting Pilot to "Isac Jones" is my own challenge. There'll be a lot of great pilots with this Squad. I've been playing that way because I want to focus more on the Squad's abilities than on pilots' abilities. T...
by narD
Tue Jan 28, 2020 12:23 pm
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.13
Replies: 24
Views: 14986

Re: [Squad] Hydro Leviathans v0.07

https://www.youtube.com/watch?v=Z1TZiQp4XHg 30K video, I've been thinking a lot about it, and it's a long stretch, but I hope you get something. What I felt while playing is that the firepower of the squared itself is a little bit lacking. I couldn't get rid of the enemy bosses and that's what I'm s...
by narD
Sun Jan 05, 2020 5:40 am
Forum: Working Mods
Topic: [Squad] Sires of War 0.1.2
Replies: 2
Views: 5972

Re: [Squad] Sires of War 0.1.0

https://youtu.be/3ZioyNzeIC4 I like the mechanism that moves after an attack. Particularly in the case of range, it reminds me of the pilot Chen Long's ability to choose where to move after an attack. The only thing that makes me feel sad is that the movement of the brute is too short. I'd overcome ...
by narD
Fri Jan 03, 2020 12:04 am
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.13
Replies: 24
Views: 14986

Re: [Squad] Hydro Leviathans v0.06

version 0.05 Runs Video.

1) Hard 2 Island
https://www.youtube.com/watch?v=I8wbL50maPk
2) Hard 4 Island
https://youtu.be/ulRe3RZdEF4?t=807
by narD
Wed Jan 01, 2020 10:06 am
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.13
Replies: 24
Views: 14986

Re: [Squad] Hydro Leviathans v0.04

Hard 4 play Video ( default Weapons Only) https://youtu.be/y4eA4uPN-dI Overall, I feel like It doesn't have enough firepower. (Maybe it's because I haven't used it yet.) First of all, it's not easy to create variables with basic weapons. And I'm not sure about the first upgrade of prime weapons. I t...
by narD
Mon Dec 30, 2019 3:05 pm
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.13
Replies: 24
Views: 14986

Re: [Squad] Hydro Leviathans v0.02

Ahaha, thank you. :)

When I saw the cool mode, I felt like I wanted to do QA, so I tried it.
As you said, if I could fix the save file, I'd try. Thank you. ;)
by narD
Mon Dec 30, 2019 12:23 pm
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.13
Replies: 24
Views: 14986

Re: [Squad] Hydro Leviathans v0.01

Please Check this video :)

https://youtu.be/vrYcZih6O24?t=1396