Search found 133 matches

by KingdomKrafters
Sat Oct 06, 2018 6:23 pm
Forum: Working Mods
Topic: Scrapper Ship Design
Replies: 2
Views: 1739

Re: Scrapper Ship Design

This is a really cool idea for a ship, and the hull is really good. The only thing I feel is that there isn't really anything unique about the ship. I expected it to have a mixture of various tech from each of the ships that you took gibs from. Assuming you're relatively new to modding, I say this i...
by KingdomKrafters
Fri Oct 05, 2018 11:22 pm
Forum: Working Mods
Topic: [OVERHAUL] STL:SLOWER THAN LIGHT
Replies: 9
Views: 8015

Re: [OVERHAUL] STL:SLOWER THAN LIGHT

UPDATED!
New events and stuff, some new shippo stuff such as recoloring (mostly distorting), and some other image changes. Enjoy
by KingdomKrafters
Wed Oct 03, 2018 2:58 am
Forum: Mod Development
Topic: Are there such things as "invalid" event names?
Replies: 1
Views: 2546

Re: Are there such things as "invalid" event names?

I think when error checker says "invalid event name" it means it simply cannot find the event name... maybe you misspelled it? FTL is very picky and caps sensitive
by KingdomKrafters
Wed Sep 26, 2018 4:55 pm
Forum: Working Mods
Topic: [MOD] FTL: Project Coalition (Rebooting. Stand by.)
Replies: 48
Views: 55968

Re: [MOD] [WIP] FTL: Project Coalition v0.4h

actually, they can
the bombs just never explode
but you know how bombs reveal the room they are in?
well the scanner drone fires the bombs, and they just permanently reveal the room
trust me it works, I've tested it many times
by KingdomKrafters
Tue Sep 25, 2018 8:06 pm
Forum: Mod Development
Topic: Looking for help making a simple mod
Replies: 1
Views: 1934

Re: Looking for help making a simple mod

Well assuming you know how to take apart the game files and access them, as well as how events are structured, it should be fairly basic. You would want to look in files such as "events.xml", "Newevents.xml", "dlcevents.xml" and "events_(any faction/alien race)&quo...
by KingdomKrafters
Tue Sep 25, 2018 8:00 pm
Forum: Mod Development
Topic: KK's Detailed Modding Tutorial
Replies: 18
Views: 16588

Re: KK's Detailed Modding Tutorial

To be honest I have no clue. I didn't even know there was another way to get FTL other than Steam (except on mobile of course)... I suppose you would probably use the same method but you would have to find a different directory? Not really sure. :| Sorry.
by KingdomKrafters
Tue Sep 25, 2018 6:52 pm
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 51
Views: 44111

Re: Vicious Vessels - new enemy ships (21 hulls, 119 blueprints)

ok first off, holy shitzu this is amazing. These ships look better than the ones in vanilla FTL! I'm currently working on a group mod called Project Coalition... maybe you've heard of it. We're growing right now but we're starting to get into enemies and events. Would you at all consider letting us ...
by KingdomKrafters
Tue Sep 25, 2018 5:24 pm
Forum: Working Mods
Topic: [MOD] FTL: Project Coalition (Rebooting. Stand by.)
Replies: 48
Views: 55968

Re: [MOD] [WIP] FTL: Project Coalition v0.4h

Eyyyoooo people were realizing a new version soon with new events, like 30 more weapons and 15 more drones, and a bunch of other stuff. Plus, we've completely redone the player ships. Like completely. And they all work now too. So thats a yay. Also we've fixed a lot of random bugs that crash the gam...
by KingdomKrafters
Wed Sep 05, 2018 1:19 am
Forum: Working Mods
Topic: [MOD] FTL: Project Coalition (Rebooting. Stand by.)
Replies: 48
Views: 55968

Re: [MOD] [WIP] FTL: Project Coalition v0.4h

Since when have we used your assets? Last time I checked we removed all your stuff after you left in a big tizzy cause we weren't mature enough, then joined again just so you could complain. If you want to open up the zip file and show us where we used your content, I'll gladly delete them so you do...
by KingdomKrafters
Thu Aug 30, 2018 11:06 pm
Forum: Working Mods
Topic: FTL: Impossible Mode
Replies: 7
Views: 4279

Re: FTL: Impossible Mode

I honestly have no clue about the shields... As for the boarding I'm going to add a level 1 medbay to those ships but you can't upgrade it. I'm actually working on this mod, but I encountered some problems with the type C ships when I mashed all the ships together since I just managed to update FTL ...