Search found 131 matches

by KingdomKrafters
Sat Feb 16, 2019 10:56 pm
Forum: Mod Development
Topic: ART NEEDED! Another desperate plea by the PC team.
Replies: 12
Views: 8760

ART NEEDED! Another desperate plea by the PC team.

Hey there, its kix representing the ever-growing PC team. You may have seen the post about needing an artist (jeez 1676 people as of the moment have read it, and only 2 people responded.) Luckily, we did get some good artists. However, our production rate is not as high as hoped because... well. Lif...
by KingdomKrafters
Fri Feb 08, 2019 9:29 pm
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 291
Views: 217308

Re: [MOD] Stations Job 1.2

If you meant change the starting weapons on the stations, simply change the file extension of the mod from .ftl to .zip and then find the file in the data folder called "blueprints.xml.append". Scroll through the stations and you should see several weapon lists inside the ship blueprints. ...
by KingdomKrafters
Mon Jan 28, 2019 5:58 pm
Forum: Mod Development
Topic: mod ships not there
Replies: 1
Views: 2212

Re: mod ships not there

Thats strange... I could think of several things that could be going wrong here. If you attempted to load the mod in manually using the mod manger tool, make sure that it did indeed register that you selected the mod. Sometimes it doesnt save it and it won't include the mod. However, you can simply ...
by KingdomKrafters
Sat Jan 26, 2019 9:19 pm
Forum: Working Mods
Topic: [TOOL] Bingo Generator by KBA3u
Replies: 4
Views: 6551

Re: [TOOL] Bingo Generator by KBA3u

Jeez Bamalf I really don't know how you keep releasing this stuff, this thing is amazing. It definitely helps spice up regular old vanilla gameplay by adding an objective. If only you could make money off of this stuff...
by KingdomKrafters
Sat Jan 26, 2019 9:16 pm
Forum: Mod Development
Topic: Wannabe modder in need of guidance
Replies: 7
Views: 5986

Re: Wannabe modder in need of guidance

Hello there! This post is a little old but I was scrolling through the forums and saw a link to my tutorial so I decided to respond anyways. I recently wrote up a new tutorial on how to mod FTL which I never posted on the forums, but I suppose it may or may not be of help to you. It covers everythin...
by KingdomKrafters
Wed Jan 09, 2019 12:04 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6626
Views: 4037722

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

A.K.A the super top secret project "P.O.O.T.I.S.", also also known as Processing Our Overwhelmingly Trashy Irreparable Stuff. As for merging, the problem with such is that many of these overhauls are too different to merge. PC has an entirely different story, ARS+ has so many new factions ...
by KingdomKrafters
Sat Jan 05, 2019 4:24 pm
Forum: Mod Development
Topic: Need help!
Replies: 3
Views: 2489

Re: Need help!

could you try recreating the dropbox link so I could look at the files?
by KingdomKrafters
Wed Jan 02, 2019 9:19 pm
Forum: Mod Development
Topic: Need help!
Replies: 3
Views: 2489

Re: Need help!

I tried to open the link to access the file but it didnt work. I dont think you generated it correctly. Never fear, I have played around with the FTL music a bit, so I know some issues that might occur. 1. The sound file must be .ogg. Any other sound file (.mp3, .wav, ect) will not work. 2. If you w...
by KingdomKrafters
Sat Dec 29, 2018 4:34 am
Forum: Working Mods
Topic: [OVERHAUL] STL:SLOWER THAN LIGHT
Replies: 9
Views: 7680

Re: [OVERHAUL] STL:SLOWER THAN LIGHT

right, simple enough. To put it simply, a .zip and .ftl file are the same. You can do 1 of 2 things. a. open slipstream, go to "file" at the top, select preferences, and then check the box marked "allow zip" b. (if you can see file extension in your file explorer) right click the...
by KingdomKrafters
Sat Nov 17, 2018 10:24 pm
Forum: Mod Development
Topic: Modding Reference Links [Modding Guides, Tools & Tutorials]
Replies: 29
Views: 72158

Re: Modding Reference Links [Modding Guides, Tools & Tutorials]

WIP modding tutorial I'm writing on how to use tools, make ships, make weapons, compile and run a mod, and common mistakes

https://docs.google.com/document/d/1MZ- ... sp=sharing