Search found 133 matches

by KingdomKrafters
Sun Apr 28, 2019 5:20 pm
Forum: Working Mods
Topic: [MOD] FTL: Project Coalition (Rebooting. Stand by.)
Replies: 48
Views: 55833

Re: [MOD] FTL: Project Coalition v2 (out soon!)

yes in theory it should work.... except it also modified ships and events as well so Im not too sure. You can always give it a try but you might experience some issues. Plus then you probably wont encounter any PC weapons because of the endless stream of CE ones.
by KingdomKrafters
Sat Apr 27, 2019 8:53 pm
Forum: Working Mods
Topic: [MOD] FTL: Project Coalition (Rebooting. Stand by.)
Replies: 48
Views: 55833

Re: [MOD] FTL: Project Coalition v2 (out soon!)

Well assuming your game does crash while playing, the mod is compatible with CERTAIN mods. mods that wont work: -CE -ARS+ -Decent into Darkness -literally any other overhaul mods that COULD have issues: -mods that modify events -mods that edit vanilla assets -mods that alter crew customization mods ...
by KingdomKrafters
Sat Apr 20, 2019 7:37 pm
Forum: Mod Development
Topic: [MOD][WIP]FTL: Battlestar Galactica (FTL:BSG)
Replies: 2
Views: 3865

Re: [MOD][WIP]FTL: Battlestar Galactica

lmao first to comment here!

Anyways Im on the dev team so I dont know why I need to say this but the mod has extreme potential.
:D
by KingdomKrafters
Wed Mar 20, 2019 11:50 pm
Forum: Mod Development
Topic: Is it possible to change an artillery midgame ?
Replies: 1
Views: 2180

Re: Is it possible to change an artillery midgame ?

unfortunately, nope. you can add/upgrade the artillery system through events, but as for changing the weapon sorry but you cannot. You can give enemies/player ships more than 1 artillery slot (up to 8), but on player ships having more than 1 gets really weird and glitchy, though it does work.
by KingdomKrafters
Wed Mar 13, 2019 11:55 pm
Forum: Working Mods
Topic: [MOD] FTL: Project Coalition (Rebooting. Stand by.)
Replies: 48
Views: 55833

Re: [MOD] [WIP] FTL: Project Coalition v0.5a

everyone has their preference. anyways thanks for being so willing to help us (cause bugs are our main problem). I think the spreadsheet is a great idea, though you should put everyone on comment so (mostly I) and at least add in bugs of their own or comment on how something is fixed.
by KingdomKrafters
Wed Mar 13, 2019 12:19 am
Forum: Working Mods
Topic: [MOD] FTL: Project Coalition (Rebooting. Stand by.)
Replies: 48
Views: 55833

Re: [MOD] [WIP] FTL: Project Coalition v0.5a

Ok yeah so a lot of our stuff is like that.... and will always be like that. Such goes the sad sad story of being a modder. Unfortunately most of FTL's UI and graphic stuff is hard coded, which means things such as the weapons power going out of the UI box, or the text going out of the description b...
by KingdomKrafters
Fri Mar 01, 2019 1:42 am
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 51
Views: 44005

Re: Vicious Vessels - 35 new enemy ships

Yeah lol I noticed this too when I was integrating VV to PC. There was originally 3 versions for every hull, but it appears there is now only 2. This means there is a LOT of missing hull blueprints if any of the third types were left in
by KingdomKrafters
Thu Feb 28, 2019 5:53 pm
Forum: Mod Development
Topic: ART NEEDED! Another desperate plea by the PC team.
Replies: 12
Views: 9110

Re: ART NEEDED! Another desperate plea by the PC team.

Wow I didn't realize you would have so much stuff for us! A lot of this will be really cool to use in a ship pack once we actually make one.... The rock one is really cool and that zoltan ship could be a really formidable enemy... hardest thing about getting cool art from other people is figuring ou...
by KingdomKrafters
Sun Feb 24, 2019 7:01 pm
Forum: Mod Development
Topic: ART NEEDED! Another desperate plea by the PC team.
Replies: 12
Views: 9110

Re: ART NEEDED! Another desperate plea by the PC team.

Oh wow you were busy! As for the size, it turns out the large one only goes out of the box by like 5 pixels, so we'll probably use that one cause it's size is so menacing. Idk, maybe we'll use the smaller one so its a little more reasonable. Heck, I'll just have people vote on it in the discord. As ...
by KingdomKrafters
Sat Feb 23, 2019 7:56 pm
Forum: Mod Development
Topic: The Shipyard
Replies: 290
Views: 205813

Re: The Shipyard

I am not a splicer. I don't splice. I don't make hulls. But when I do, I get very strange results. Here are some random hulls and garbage I found in my files that I suppose anyone can use. Some sort of civilian scout or whatever https://i.imgur.com/5ykH5UH.png Rock destroyer? This one is just lazy h...