Search found 42 matches

by Woona
Sun Nov 11, 2018 8:11 am
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 51
Views: 42565

Re: Vicious Vessels - new enemy ships (25 hulls, 133 blueprints)

Updated with several new ships and brought some older ships up to higher quality standards. I hope everything works fine (didn't test anything as always).
by Woona
Wed Sep 26, 2018 4:56 am
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 51
Views: 42565

Re: Vicious Vessels - new enemy ships (21 hulls, 119 blueprints)

I'm currently working on a group mod called Project Coalition... maybe you've heard of it. We're growing right now but we're starting to get into enemies and events. Would you at all consider letting us use your ships? We'll give you a special spot in the end game credits and put you in the special...
by Woona
Mon Aug 13, 2018 10:16 am
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 51
Views: 42565

Re: Vicious Vessels - new enemy ships (20 hulls, 113 blueprints)

The hulls are nice, but I think you went a little overboard on the late-game scaling on some of these, figting rebel ships with 15s cloaks and high evasion that spam 3-4 dmg missiles at you before the flagship is frustrating Took me too long to answer, sorry. Made some changes based on your feedbac...
by Woona
Sun Aug 05, 2018 12:41 pm
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 51
Views: 42565

Re: Vicious Vessels - new enemy ships (20 hulls, 113 blueprints)

A new update!

Did some quality control and added new content. 2 ships removed, added 7 new Auto and Rebel ships as a replacement, Rebel Predator layout reworked, several tiny tweaks to other ships. Also, split the mod into 2 modules for those who don't want any changes to vanilla ships.
by Woona
Fri May 18, 2018 11:51 am
Forum: Mod Development
Topic: Enemy ships not working.
Replies: 5
Views: 2785

Re: Enemy ships not working.

When you are done with Superluminal, 3 files are created. myship.txt contains information about offsets, room and door layout. myship.xml contains information about image size, weapon mounts and gib animations autoBlueprints.xml.append contains gameplay information. With these files, your ship is ad...
by Woona
Thu May 17, 2018 10:54 am
Forum: Mod Development
Topic: Enemy ships not working.
Replies: 5
Views: 2785

Re: Enemy ships not working.

Did you add new ships to the lists? For example, "OVERRIDE_SHIPS_REBEL" or "OVERRIDE_SHIPS_ROCK" in dlcBlueprintsOverwrite.xml. Also, you can append new ships the following way without overwriting any vanilla lists. <mod:findName type="blueprintList" name="OVERRIDE...
by Woona
Fri May 04, 2018 5:05 am
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 51
Views: 42565

Re: Vicious Vessels - new enemy ships (15 hulls, 81 blueprints)

Connstar wrote:...


Thanks a lot for your kind words. I'm sorry but I don't have any experience with CE myself. I uploaded a version without any balance changes to the game today. I hope you won't run into any issues.
by Woona
Mon Jan 22, 2018 5:34 pm
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 51
Views: 42565

Re: Vicious Vessels - new enemy ships (15 hulls, 81 blueprints)

The fleet has arrived! 6 new ships and some balance changes to old ones.
by Woona
Fri Jan 05, 2018 8:57 am
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 51
Views: 42565

Re: Vicious Vessels - new enemy ships (9 hulls, 42 blueprints)

These look really neat. Will it work with mods such as Captain's Edition? To be honest, I didn't test it yet. If I did everything right, my mod should not overwrite any ship lists, just add to them. So I hope that my mod is compatible with any other mod. Just don't expect it to be fully integrated ...
by Woona
Sun Dec 24, 2017 9:10 pm
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 51
Views: 42565

Re: Vicious Vessels - new enemy ships (9 hulls, 42 blueprints)

Did some updates in the last couple of weeks. Updated some images, removed ships that weren't good enough, added some new ships. New ships may have some issues: I tested them, but it's time-consuming to test thoroughly. Have fun.