Search found 363 matches

by Metzelmax
Thu Feb 06, 2014 3:16 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6635
Views: 3832661

Re: FTL Captain's Edition 1.096b

The game will always fill up the nebula sections of the map with neb events, even if you didnt add them to the sector. It will also add nebula events above the maximum number of sectors in a sector which then in return crashes the game. Which is just great.
by Metzelmax
Wed Feb 05, 2014 7:23 am
Forum: Mod Development
Topic: Need help learning gimp + Im sorry
Replies: 14
Views: 5354

Re: Need help learning gimp + Im sorry

It's not like there are 10.000 gimp tutorials out there.

-->google
by Metzelmax
Sat Jan 25, 2014 2:40 pm
Forum: Working Mods
Topic: [MOD] A Strange New Galaxy 04.01.15 (AE)
Replies: 149
Views: 233609

Re: [MOD] A Strange New Galaxy 25.01.14 [WIP]

ver0.8d:
-> 1 new enemy ship
-> 1 new event
-> fixed floor image on Infiltrator.
by Metzelmax
Sat Jan 18, 2014 5:07 pm
Forum: Working Mods
Topic: [MOD] A Strange New Galaxy 04.01.15 (AE)
Replies: 149
Views: 233609

Re: [MOD] A Strange New Galaxy 18.01.14 [WIP]

ver0.8c:
-> 2 new events
-> some fixes
-> Leviathan has +1 starting power
by Metzelmax
Wed Jan 15, 2014 5:14 pm
Forum: Working Mods
Topic: [Ship] Space Turtles vAE.2
Replies: 24
Views: 20488

Re: [Ship] Slowpoke (Space Turtle)

No crew? O_o inb4 EVENT_TURTLE "As soon as you jump to the next beacon, you discover a giant turtle floating in space. You have no idea how it got here, or how it managed to live in this enviroemnt, but it burps out a volley of missiles to your ship!" 1a: Continue.... - Fight the ship It'...
by Metzelmax
Mon Jan 13, 2014 8:26 pm
Forum: Mod Development
Topic: Pixel Art editor for noobs
Replies: 9
Views: 4400

Re: Pixel Art editor for noobs

paint
by Metzelmax
Sun Jan 12, 2014 5:44 am
Forum: Mod Development
Topic: Modding Challenge : Add Ships with out overwriting old ones
Replies: 12
Views: 4762

Re: Modding Challenge : Add Ships with out overwriting old o

all ships get c type + a new race ship
by Metzelmax
Fri Jan 10, 2014 8:41 pm
Forum: Working Mods
Topic: [MOD] A Strange New Galaxy 04.01.15 (AE)
Replies: 149
Views: 233609

Re: [MOD] A Strange New Galaxy 01.01.14 [WIP]

I dont want to be that guy, but activating the drone might have helped^^. I might consider adding 1 more power to that ship, so you dont have to depower the oxygen anymore to use the drone early on. Admittedly the Uz'ran ships are the hardest of them all. For starters I recommend the Federation or A...
by Metzelmax
Fri Jan 03, 2014 4:10 pm
Forum: Working Mods
Topic: [MOD] A Strange New Galaxy 04.01.15 (AE)
Replies: 149
Views: 233609

Re: [MOD] A Strange New Galaxy 01.01.14 [WIP]

I always aim for weapons. Suffocating them takes to long in my opinion.
by Metzelmax
Thu Jan 02, 2014 4:56 pm
Forum: Working Mods
Topic: what is the first mod i should use?
Replies: 10
Views: 5414

Re: what is the first mod i should use?

mine