Search found 363 matches

by Metzelmax
Sat Mar 08, 2014 10:07 am
Forum: Working Mods
Topic: [MOD] A Strange New Galaxy 04.01.15 (AE)
Replies: 149
Views: 233606

Re: [MOD] A Strange New Galaxy 07.03.14 [WIP]

I have seen that on your streams... and might should have pointed out at some point that the enemies had weakened neut. missiles down to 4 dmg since patch 0.2^^
by Metzelmax
Fri Mar 07, 2014 12:03 pm
Forum: Working Mods
Topic: [MOD] A Strange New Galaxy 04.01.15 (AE)
Replies: 149
Views: 233606

Re: [MOD] A Strange New Galaxy 07.03.14 [WIP]

ver0.8e

-> Neutron Missiles no longer kill instantly, changed to 5 dmg.
-> Added 1 new Enemy ship
-> added 1 new weapon
-> added 5 new events.
by Metzelmax
Sat Mar 01, 2014 6:32 am
Forum: Mod Development
Topic: [Idea] More detailed/more roomy interiors
Replies: 6
Views: 2682

Re: [Idea] More detailed/more roomy interiors

enemies dont have interiors.
by Metzelmax
Fri Feb 28, 2014 5:10 pm
Forum: Mod Development
Topic: What AE mods do you want?
Replies: 13
Views: 5506

Re: What AE mods do you want?

TaxiService wrote:Uhh...

It's not the same type of grey. You have a totally different shade of ... it.
by Metzelmax
Wed Feb 26, 2014 5:29 am
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 70583

Re: [Tutorial] New Guide on creating weapons

I have no idea how things work on mac, sry.
by Metzelmax
Sun Feb 23, 2014 3:54 pm
Forum: Mod Development
Topic: [MOD][WIP]Infinite Space 2
Replies: 115
Views: 89100

Re: [MOD][WIP]Infinite Space (Adopted)

I hope you let the rebel fleet pursuit in. I always found IE boring for the lack of them. I find it more fun to be hunted forever! Especially if now the crystalsector is on 7 so that the rebels hunting you from that point can be insanely strong.
by Metzelmax
Sun Feb 16, 2014 8:02 pm
Forum: Mod Development
Topic: Some event crash
Replies: 2
Views: 1395

Re: Some event crash

<choice hidden="true"> <text>Engage the allied scum!</text> <boarders min="2" max="5" class="human"/> <ship load = "LONG_FLEET" hostile ="true"/> </choice> you cant use boarders or ship or anything in choices. It needs to be in a event. Cho...
by Metzelmax
Wed Feb 12, 2014 2:45 pm
Forum: Mod Development
Topic: ftl infinite space makes no sense
Replies: 25
Views: 8221

Re: ftl infinite space makes no sense

You make no sense
by Metzelmax
Fri Feb 07, 2014 7:26 am
Forum: Working Mods
Topic: [MOD] A Strange New Galaxy 04.01.15 (AE)
Replies: 149
Views: 233606

Re: [MOD] A Strange New Galaxy 25.01.14 [WIP]

decided to give the Celiak Guardian cloak.
by Metzelmax
Fri Feb 07, 2014 6:37 am
Forum: Working Mods
Topic: [MOD/REQUESTS] Alternate hull strength HUD
Replies: 10
Views: 42259

Re: [MOD/REQUESTS] Alternate hull strength HUD

agigabyte wrote:I'd like 10-70 every five. I.E. 10, 15, 20, etc.


Just edit the top_hull_bar_mask.png; Isnt that hard.