Search found 206 matches

by Arfy
Sun Jul 22, 2018 1:34 am
Forum: Working Mods
Topic: [WEAPONS/ENEMIES] Commander's Expansion Pack
Replies: 3
Views: 10662

[WEAPONS/ENEMIES] Commander's Expansion Pack

Last Updated: 7/24/18 Latest Version: v0.17 Currently Contains: ⋅ 13 New Weapons (3 Prime, 3 Brute, 2 Ranged, 3 Science, 1 Deployable, 1 All Class) ⋅  4 New Vek Upcoming Content: ⋅ Cryogenic Vek (Targets only Mech and Friendly units, freezes anything it hits) ⋅&nb...
by Arfy
Tue Jul 10, 2018 6:44 pm
Forum: Mod Development
Topic: Manning Glow Not Working Correctly
Replies: 2
Views: 2468

Re: Manning Glow Not Working Correctly

My mod is mostly made from scratch, including the manning glows , and for some reason, in game, the manning glows except for the pilot one do not appear and seem to be turned off. The glows, however, appear in the editor . The original glow that is in the main unmodded game, does not appear in the ...
by Arfy
Thu Jul 05, 2018 10:21 pm
Forum: Working Mods
Topic: [SHIP] Federation Defender
Replies: 86
Views: 79021

Re: [SHIP] Federation Defender

Say, R4V3-0N, do you mind if I make this ship of yours... ...playable with Superluminal? R4V3-0N has not been active for a while both on the forums and on discord; it's unlikely he'll give you permission. You are still able to make a ship out of that hull, but please do credit R4V3-0N if you do dec...
by Arfy
Tue Jul 03, 2018 7:11 am
Forum: Working Mods
Topic: [OVERHAUL] Arsenal+ English Translation
Replies: 207
Views: 211141

Re: [OVERHAUL] Arsenal+ English Translation

I just want to quickly jump on this: Arsenal+ does indeed use some of my own weapon sprites: but I have given bamalf permission to use them.
by Arfy
Tue Jun 26, 2018 9:48 pm
Forum: Working Mods
Topic: [Squad] Aquamarines v1.0.0
Replies: 11
Views: 22669

[Squad] Aquamarines v1.0.0

http://www.mediafire.com/convkey/6622/pxbl5lprozpdk9ozg.jpg (I am currently omitting custom Mech sprites at the moment until I find the reason to do them and the time to do so.) Download: (v1.0.0) https://www.dropbox.com/s/efe6jgaagmlsa1w/Aquamarines_V1.zip?dl=0 I'm open to constructive criticism.
by Arfy
Sat Jun 16, 2018 4:05 pm
Forum: Working Mods
Topic: [Squad] Sentient Weapons v1.1.1 (Snow-bots)
Replies: 6
Views: 11154

Re: [Squad] Sentient Weapons v1.1.1 (Snow-bots)

stylesrj wrote:Have you tried using the Mod Loader Version 2.2.0?
Because I think the newer mod loader doesn't like a lot of the older mods or their code?


The error Captain Trek was having was due to the mod file having periods in it.
by Arfy
Tue Jun 12, 2018 5:11 am
Forum: Working Mods
Topic: [Squad] Sentient Weapons v1.1.1 (Snow-bots)
Replies: 6
Views: 11154

[Squad] Sentient Weapons v1.1.1 (Snow-bots)

http://www.mediafire.com/convkey/0b6d/ffp9h4pa2m7itg7zg.jpg Download: https://www.dropbox.com/s/75qo4k2z1jas9bw/snowbotsSquad2.zip?dl=0 **Notes: -Yes, it says that they are Cyborgs; for now, deal with it. -Each Mech/Bot is controlled by their respective pilot--with the skill "Robot" which...
by Arfy
Fri May 25, 2018 2:44 am
Forum: Mod Development
Topic: [MOD] [WIP] FTL: Otherspace
Replies: 70
Views: 64100

Re: [MOD] [WIP] FTL: Otherspace

SomeFederationPerson wrote:How's the mod progress going, any news so far?


Hey there, I'm an artist for FTL: Otherspace.

I cannot say on behalf of the owner of Otherspace, but development appears to have halted--it's been basically a while since someone posted on the Otherspace Discord.
by Arfy
Thu May 24, 2018 8:42 pm
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 87884

Re: [Tutorial] New Guide on creating weapons

TeamEXAngus wrote:I can't seem to get it working! Anyone know what could be going wrong?

File
(Mod Name)/data/blueprints.xml


You need to name blueprints.xml as blueprints.xml.append.
by Arfy
Thu May 24, 2018 4:31 am
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 87884

Re: [Tutorial] New Guide on creating weapons

is it essential to call the files my_weapon/data/, etc? my computer won't let me put / in a file name! "my_weapon/data/" is simply just the location/directory of the folder and file--where my_weapon is mod itself and data being the folder that contains .xml files. Your mod file can be cal...