Search found 38 matches

by LehGogh
Fri Jun 05, 2015 2:46 pm
Forum: Technical Support and Bugs
Topic: Upgrade costs are insane after upgrading to Captains Edition
Replies: 5
Views: 4743

Re: Upgrade costs are insane after upgrading to Captains Edition

I don't think Steam lets you run the wrong version of FTL (x32 vs. x64). It automatically downloads the correct one.

EDIT: Also, Steam should save your progress (saved game, ships, etc.) to the cloud after each game. Uninstalling and reinstalling FTL should be fine.
by LehGogh
Fri Jun 05, 2015 2:42 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1277
Views: 507883

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

In that case, I don't know. It likely does them by slot, but I could be wrong. In blueprints.xml, they have the same fuse.

However, it shouldn't matter much. The Heal Bomb does a lot more healing then the Breach Bomb's crew damage amount.
by LehGogh
Fri Jun 05, 2015 2:28 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1277
Views: 507883

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Do healing bombs work on the enemy? As in, if the enemy ship has a healing bomb and it hits a part of your ship where you're fighting boarders, will it heal them? Secondly, if I dropped a Heal Bomb and a Breach Bomb at the same time, will it damage and heal my crew or will it heal and damage the cr...
by LehGogh
Thu Jun 04, 2015 5:56 pm
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 80278

Re: [Tutorial] New Guide on creating weapons

Thank you. I used GIMP (supports transparent backgrounds), so now it works.
by LehGogh
Thu Jun 04, 2015 2:03 pm
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 80278

Re: [Tutorial] New Guide on creating weapons

I have one other question, this time focused on graphics. When I loaded my weapons into FTL, they had a white background. (Microsoft Paint for Windows 7 doesn't support transparent backgrounds.) I downloaded PAINT.net and made the backgrounds transparent, but I still get the white background in FTL....
by LehGogh
Wed Jun 03, 2015 11:27 pm
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 80278

Re: [Tutorial] New Guide on creating weapons

Thank you. Obviously, I don't know how WinRAR works.
by LehGogh
Wed Jun 03, 2015 6:25 pm
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 80278

Re: [Tutorial] New Guide on creating weapons

This isn't working for me. I followed your tutorial, but my weapons aren't appearing. Here's what my file paths are (within the mod folder). - Test Mod - data - events.xml.append (other stuff) - sector_data.xml.append (other stuff) - blueprints.xml.append - animations.xml.append - img - weapons - io...
by LehGogh
Wed Jun 03, 2015 1:17 pm
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 668
Views: 427003

Re: [Tool] Superluminal 2.1.1a

I am running a 64-bit operating system, so your program (32-bit version) tells me that I need to get the 64-bit installer. However, there isn't a link to the 64-bit version (if there is one at all). Did I just miss it, or is it really not there?