Search found 616 matches

by mr_easy_money
Mon Aug 13, 2018 5:38 pm
Forum: Discussion
Topic: It's been four years since FTL came out. Are Subset Games working on anything new?
Replies: 1
Views: 1457

Re: It's been four years since FTL came out. Are Subset Games working on anything new?

Actually almost 6 years: AE came out 4 years ago, but the original game came out in 2012.

Yeah, they've released a new game, Into the Breach! It's not like FTL, but it's worth a look. They recently released a version for macOS and are currently working on a Linux version.
by mr_easy_money
Fri Aug 10, 2018 7:10 pm
Forum: Mod Development
Topic: Question: Renaming Systems possible?
Replies: 2
Views: 2102

Re: Question: Renaming Systems possible?

I wan't to rename the stealth system for one of the ships I've made and also change the icon. You can't change the system name and icon for just one ship -- they will be changed everywhere. The icon is seen on both player and enemy ships, but the name can possibly be restricted to player ships if y...
by mr_easy_money
Sun Jul 29, 2018 9:11 pm
Forum: Mod Development
Topic: Do xml names matter?
Replies: 1
Views: 1638

Re: Do xml names matter?

I'm not sure about a few things which is why I hesitated to answer, hoping someone else more knowledgeable would, but since nobody's replying here's what I think. Say I put a mantis boarding event inside of the events_engi.xml file. Would it still work. Seems like a simple question, but it's been bo...
by mr_easy_money
Sun Jul 29, 2018 8:51 pm
Forum: Technical Support and Bugs
Topic: Stupid event loading issues.
Replies: 2
Views: 3903

Re: Stupid event loading issues.

My custom events are in both events.xml and eventsoverride.xml, both appended uh, I don't think eventsoverride.xml counts as an events file, think the game just ignores any new events files (yes, I don't like this either). perhaps you called events in eventsoverride.xml in events.xml, and as the ga...
by mr_easy_money
Tue Jul 17, 2018 7:11 am
Forum: Working Mods
Topic: [SHIP][AE] The Potential - UPDATED 2015/08/16
Replies: 163
Views: 130304

Re: [SHIP][AE] The Potential - UPDATED 2015/08/16

The game has changed though. You can revert to the old version not enough to need to go back to 1.5.13 I'm not sure what the problem is, the Potential works just fine in 1.6.7, replaces Kestrel A: https://i.imgur.com/QihLNvB.png Sadly, GOG doesn't allow you to download older versions of their insta...
by mr_easy_money
Sun Jul 15, 2018 9:08 pm
Forum: Working Mods
Topic: [OVERHAUL] Arsenal+ English Translation
Replies: 200
Views: 174158

Re: [OVERHAUL] Arsenal+ English Translation

13:46:55.960 [AWT-EventQueue-0] DEBUG net.vhati.modmanager.FTLModManager - Slipstream Mod Manager v1.6 This line tells me you're using an outdated version of Slipstream Mod Manager. The current version is 1.9.1. Link to Slipstream: https://subsetgames.com/forum/viewtopic.php?t=17102 13:47:06.184 [T...
by mr_easy_money
Sun Jul 15, 2018 6:19 pm
Forum: Working Mods
Topic: [OVERHAUL] Arsenal+ English Translation
Replies: 200
Views: 174158

Re: [OVERHAUL] Arsenal+ English Translation

Hey, thank you for the recent improvements to the mod. Thanks for playing! :D One issue which I have noticed with using Ship pack 1 is a bug regarding the ship overlay such as this... *snip* If you have any questions, please ask. I hope this helps. Thanks for reporting this. It must have had someth...
by mr_easy_money
Sun Jul 15, 2018 3:29 am
Forum: Working Mods
Topic: [OVERHAUL] Arsenal+ English Translation
Replies: 200
Views: 174158

Re: [OVERHAUL] Arsenal+ English Translation

I've also added a "failsafe" mechanism to the overhaul and its addons, which will prevent you from patching mods in the wrong order and the like -- and best yet, you'll see the reason when the patching fails. Oh, all I meant by "seeing why the patching fails" is that if somethin...
by mr_easy_money
Sat Jul 07, 2018 7:16 pm
Forum: Working Mods
Topic: [MOD] Event Assistant
Replies: 13
Views: 38598

Re: [MOD] Event Assistant

I'm still fairly new to the game but I believe I've found a bug with this mod related to the Ancient Device quest. I found the stasis pod. I took the damaged stasis pod to the zoltans to get scanned, Ruwen popped out. I looked around to see if I was able to sell this damaged stasis pod augment now ...
by mr_easy_money
Sat Jul 07, 2018 4:43 am
Forum: Working Mods
Topic: [OVERHAUL] Arsenal+ English Translation
Replies: 200
Views: 174158

Re: [OVERHAUL] Arsenal+ English Translation

I've finally got around to updating Arsenal+ with the changes added in 1.26-1.26.4 to the original Russian mod, and also got around to revamping the entire main post. I'm not gonna spoil the details, but there's a whole slew of new content added, from new weapons to new events to new ships, mainly o...