Search found 83 matches

by fdagpigj
Sun Jul 26, 2015 7:21 pm
Forum: Working Mods
Topic: [Ship][AE][CE ready] The Automaton
Replies: 22
Views: 31291

Re: [Ship][AE][CE ready] The Automaton

Anistuffs wrote:* fdagpigj for being a bunny.


Thanks, I worked hard on that. :P
by fdagpigj
Sat Jun 20, 2015 9:40 am
Forum: Working Mods
Topic: [Ship][AE] Fdager-649
Replies: 4
Views: 10741

Re: [Ship][AE] Fdager-649

Seeing how ship mods are the last mods that should be loaded in, adding the following code to the blueprints.xml.append will make it so artillery doesn't show up in stores : <mod:findName type="systemBlueprint" name="artillery"> <mod-overwrite:rarity>0</mod-overwrite:rarity> </m...
by fdagpigj
Fri Jun 19, 2015 7:23 pm
Forum: Working Mods
Topic: [Ship][AE] Fdager-649
Replies: 4
Views: 10741

[Ship][AE] Fdager-649

Origin I had a few ideas for mod ships, and so one night after being inspired by Biohazard063 in the comments of one of Anistuffs' videos to get into modding, I went ahead and made a stealth ship. I didn't really have any solid plans for the gameplay I wanted, I just threw in some weapons and syste...