Search found 83 matches

by fdagpigj
Tue Feb 09, 2016 11:31 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 565242

Re: Hurray! Another multiplayer clone project. :)

Well, I just made a simulation in pygame (python 2). No idea why. Because it's fun, I guess. I feel like I have something pretty close to the original now. Well I'm not familiar with python, so that code doesn't help any bit :) Can you draw a logic tree for your algorithm? I was almost going to, bu...
by fdagpigj
Tue Feb 09, 2016 12:09 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 565242

Re: Hurray! Another multiplayer clone project. :)

Don't forget that oxygen should also be replenished by all installed oxygen system. And should be dispersed when there is no active O2 system :) My main problem was caused by combination of 2 facts: 1. Oxygen is replenished every tick in each cell - by the amount gathered from all active O2 systems...
by fdagpigj
Mon Feb 08, 2016 5:27 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 565242

Re: Hurray! Another multiplayer clone project. :)

But if anyone will be kind enough to draw his own oxygen algorithm - I would be very glad to try it out. I don't know Java but I made an algo in Python, no idea how good it is but whatever, I tested it and seems to work alright. Just modify the constants to what feels good in your conditions. This ...
by fdagpigj
Sat Jan 02, 2016 4:36 pm
Forum: Mod Development
Topic: The Twelve Days of FTLmas
Replies: 11
Views: 4825

Re: The Twelve Days of FTLmas

siuwa wrote:8 damage beam


Noooo 8 needs to be:
8 crystal crew :D
by fdagpigj
Thu Dec 31, 2015 8:24 pm
Forum: Mod Development
Topic: Working on a story overhaul mod. Need help.
Replies: 4
Views: 2976

Re: Working on a story overhaul mod. Need help.

I don't have much experience with sector modding either, but I will try to do my best to at least help you find where to look. Also really nice to see you, crabbro (for lack of a better term), making a story mod, those feel awfully rare and I think you should be able to pull it off. 3. For stores, o...
by fdagpigj
Fri Dec 11, 2015 2:09 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 565242

Re: Hurray! Another multiplayer clone project. :)

Whoops, I completely forgot to reply since I wasn't able to at the moment when I got the email. Is there AI, and how much? Not yet, but it will be added. But I don't really understand the "how much" question :) How much of AI? - 158477 I think :) Nice! By how much I meant how prevalent it ...
by fdagpigj
Fri Nov 27, 2015 7:57 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 565242

Re: Hurray! Another multiplayer clone project. :)

This is pretty cool. It seems like you're going quite far from the original game in terms of gameplay. How do you control your character, mouse or keyboard? Would several players man a single ship or would everyone have their own ships, or both? Would it be an MMO with one official server that every...
by fdagpigj
Fri Nov 13, 2015 9:46 pm
Forum: Mod Development
Topic: Operation: Clonebay
Replies: 52
Views: 36345

Re: Operation: Clonebay

Woo, I tried to launch it on Windows and ran into the exact same error as the creator, I'm happy I took a break from trying to figure it out since now I at least know it's not just on my end :D Too bad he appears to have abandoned the project :| I might try to continue in his place if I have time an...
by fdagpigj
Mon Jul 27, 2015 7:59 pm
Forum: Working Mods
Topic: [Ship][AE][CE ready] The Automaton
Replies: 22
Views: 30703

Re: [Ship][AE][CE ready] The Automaton

Anistuffs wrote:
fdagpigj wrote:Ani's tuffs :P

[googles 'tuffs']
Ah yes, my igneous rocks that are made of volcanic ash which was ejected during an explosive volcanic eruption on my trip to Krakatoa that fateful day. However did you know about them? :P

Just a hunch :D
by fdagpigj
Mon Jul 27, 2015 6:42 pm
Forum: Working Mods
Topic: [Ship][AE][CE ready] The Automaton
Replies: 22
Views: 30703

Re: [Ship][AE][CE ready] The Automaton

Anistuffs wrote:
Sleeper Service wrote:Anis said this, not Bio.

I actually prefer the nickname Ani (being the first 3 letters of my first name) but sure, why not :P

Ani's tuffs :P