Search found 83 matches

by fdagpigj
Thu Feb 08, 2018 10:53 pm
Forum: Mod Development
Topic: Operation: Clonebay
Replies: 52
Views: 34521

Re: Operation: Clonebay

Small correction, there are 9 races. Human, slug, engi, zoltan, rock, mantis, lanius, crystal, ghost. The last one isn't used in vanilla data but the game accepts it. But the thing to note about FTL modding is that what everyone on this forum is doing is not modding in the traditional sense since we...
by fdagpigj
Tue Jan 02, 2018 12:50 pm
Forum: Working Mods
Topic: [SHIPS] Shard Hunters
Replies: 4
Views: 7842

Re: [SHIPS] Shard Hunters

It seems there is no download link to the 6th ship. Also, it'd be more convenient for end users if you would combine the 6 mods into a single mod and replace other ships than just the vanilla crystal ships, but if that's too much to ask then even just providing a single zip file with all the 6 mods ...
by fdagpigj
Sun Dec 03, 2017 12:23 am
Forum: Mod Development
Topic: Big Changes in FTL 1.6.1+
Replies: 21
Views: 14977

Re: Big FTL changes are coming!

Hello again, I ported the extract-pkg and build-pkg SIL tools to Python (3.5+). They're extremely megacrummy (everything's hardcoded and such, lacks comments) for the time being but they seem to do the job just fine. I probably spent at least 6 hours wondering why FTL wasn't accepting the repacked f...
by fdagpigj
Sat Nov 25, 2017 3:16 pm
Forum: Mod Development
Topic: Big Changes in FTL 1.6.1+
Replies: 21
Views: 14977

Re: Big FTL changes are coming!

Oh another possible misunderstanding: findComposite delegates its criteria to *two or more* nested find tags, to act on the results of both. A composite/par with only a single nested find doesn't do anything special. Yeah, I know findComposite is intended for acting on results that satisfy all or a...
by fdagpigj
Sat Nov 25, 2017 1:39 pm
Forum: Mod Development
Topic: Big Changes in FTL 1.6.1+
Replies: 21
Views: 14977

Re: Big FTL changes are coming!

I did also find a bug related to panicking in 1.6; specificially, the code below (when placed in events_rebel.xml.append as the sole file in a mod) fails because of the panic even though if you remove the panic, it clearly works If I read that right, you're telling SMM... For each event, find a cho...
by fdagpigj
Sat Nov 25, 2017 11:27 am
Forum: Mod Development
Topic: Big Changes in FTL 1.6.1+
Replies: 21
Views: 14977

Re: Big FTL changes are coming!

Welp, guess I might as well shoehorn in here that I forked SMM and added a few new convenience features related to the advanced SMM tags for modders, even though I know for fact there's still at least one bug left (specifically, the negation operators seem to be order sensitive). I haven't gotten ar...
by fdagpigj
Tue Oct 10, 2017 10:19 pm
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 668
Views: 392234

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

As soon as I hit load on the player ship load window or create a new player ship, it shows an error message prompt about needing to close and tells me to post this here. 00:31:32.026 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Superluminal v2.1.2b 00:31:32.028 [main] DEBUG com.kartoflan...
by fdagpigj
Thu Aug 24, 2017 4:27 pm
Forum: Mod Development
Topic: Just testing some new stuff...
Replies: 20
Views: 12817

Re: Just testing some new stuff...

Winderps wrote:Because the two are being created in tandem. The API is being created at the same time as content is being created with it.

Then you can use programmer art :D
by fdagpigj
Thu Aug 24, 2017 3:48 pm
Forum: Mod Development
Topic: Just testing some new stuff...
Replies: 20
Views: 12817

Re: Just testing some new stuff...

So when are you going to actually release any of your physical progress so other people could start expanding on your work? This is impressive but I hope you'll soon open it up for anyone who wants to try to recreate it/play around with it. As much as I really wish I could give a solid release date...
by fdagpigj
Wed Aug 23, 2017 9:32 pm
Forum: Mod Development
Topic: Just testing some new stuff...
Replies: 20
Views: 12817

Re: Just testing some new stuff...

So when are you going to actually release any of your physical progress so other people could start expanding on your work? This is impressive but I hope you'll soon open it up for anyone who wants to try to recreate it/play around with it.