Search found 532 matches
- Wed Dec 10, 2014 8:40 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL Infinite Space
- Replies: 1049
- Views: 1098351
Re: [MOD][WIP] FTL Infinite Space
Honestly, Styles, I think you're right on this one.
- Wed Dec 10, 2014 10:17 am
- Forum: Working Mods
- Topic: [Ships] [AE] Xmas 2014 Ship Pack
- Replies: 12
- Views: 18627
Re: [Ships] [AE] Xmas 2014 Ship Pack
Press 'print screen', open Paint or whatever image editor you're using, press Ctrl-V. That should do it.
- Tue Dec 02, 2014 8:35 pm
- Forum: Working Mods
- Topic: [Ship Randomizer] The Randtrel v1.3.0
- Replies: 301
- Views: 243219
Re: [Ship Randomizer] The Randtrel v1.1.1
Rannl, I think you need to override whatever name is used with a blueprint list of the same name, containing all the appropriate items.
- Tue Dec 02, 2014 11:09 am
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 293357
Re: [MOD][WIP] FTL: Overdrive
So, lemme get this straight: FTL, probably one of the most indie games out there, is being remade by a modder to support modding but not endorsing piracy and thus meaning everyone wins? On top of that it's helping mod development by making the current system more mod friendly? In which case: HOLY F...
- Sat Nov 29, 2014 9:16 am
- Forum: Working Mods
- Topic: [Ship/Conversion] Faster Than Christmas!
- Replies: 46
- Views: 52151
Re: [Ship/Conversion] Faster Than Christmas!
Ohwow, did you sign up just to post in this thread? I am honoured, my friend, honoured . Unfortunately, there's only three effects you can randomise in weapons; Fire, breach, and stun. The omnipresents have a ~50% chance of each of these. I tried setting them up with 0.5 damage and hull burst, whic...
- Mon Nov 17, 2014 11:45 am
- Forum: Mod Development
- Topic: [RESKIN] Ship Reskin Project
- Replies: 7
- Views: 4962
Re: [RESKIN] Ship Reskin Project
stylesrj wrote:What will advertisers think of next?
Mind control!

- Wed Nov 05, 2014 12:04 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6626
- Views: 4975406
Re: FTL Captain's Edition 1.263/Inf 1.26/EL 1.26b
Just a random though I had... Have you ever considered making some sort of contextual augment for explorers? You have a lot of augments that offer different "meta play-styles" now like the Science Lab, Bounty Hunter Database, Requisition License, and On-Board Production line, but nothing ...
- Fri Oct 31, 2014 1:51 pm
- Forum: Stories & Storytelling
- Topic: Charlie & The Flagship Factory - Tale of the Nesasio
- Replies: 54
- Views: 42617
Re: Charlie & The Flagship Factory - Tale of the Nesasio
Well, it was already past 'next week' when I read through this whole thing, and it still is... 
Great story - easy to read, amusing and... something I can't find a word for or accurately describe. Drat.

Great story - easy to read, amusing and... something I can't find a word for or accurately describe. Drat.

- Thu Oct 30, 2014 8:30 pm
- Forum: Mod Development
- Topic: [RESKIN] Ship Reskin Project
- Replies: 7
- Views: 4962
Re: [RESKIN] Ship Reskin Project
NarnKar wrote:...but it's spelled Triumph, not Triumpth?
Is there any reason for the extra T?
My thoughts exactlty.

- Thu Oct 30, 2014 10:00 am
- Forum: Mod Development
- Topic: [Request]Piracy n' stuff
- Replies: 6
- Views: 3703
Re: [Request]Piracy n' stuff
Not possible.