Search found 77 matches

by splette
Mon May 26, 2014 7:53 pm
Forum: Working Mods
Topic: FTL Remastered
Replies: 84
Views: 93654

Re: FTL Remastered

I would also like to offer my help. I'm no good with pixel graphics but I could help with the UI. Btw, which Font did you use in the remastered version? @Rockman Did you already adapt the new sector map to phlakes-style? If not, I would have a go at it. One other thing I would love to change in AE a...
by splette
Mon May 26, 2014 7:39 pm
Forum: Working Mods
Topic: [AE][MOD] Highres Shields 1.1
Replies: 35
Views: 70458

Re: [AE][MOD] Highres Shields 1.1

Hey guys, thanks for your very detailed feedback. This is quite helpful. @Sleeper Service I now understand what you mean. Yes, the vanilla hexagon shield gives the impression of a crossection (just like the ship is also shown as a crossection) while my shield is a three-dimensional sphere and due to...
by splette
Mon May 26, 2014 12:27 pm
Forum: Working Mods
Topic: [AE][MOD] Highres Shields 1.1
Replies: 35
Views: 70458

Re: [AE][MOD] Highres Shields 1.1

Here's an image of how it would look with thicker lines and/or more triangles. (click on image for full resolution)

Image

Btw, I can't change the bright highlights at the intersections of the lines.
by splette
Mon May 26, 2014 12:04 pm
Forum: Working Mods
Topic: [AE][MOD] Highres Shields 1.1
Replies: 35
Views: 70458

Re: [AE][MOD] Highres Shields 1.1

Thanks for the feedback. The only criticism I have is that the new graphic is a little darker than the original. Probably just due to the fact that the "triangle" are bigger than the hexes of the vanilla shield. In terms of color they should be the same. But the (triangle) lines in my vers...
by splette
Mon May 26, 2014 3:04 am
Forum: Working Mods
Topic: [AE][MOD] Highres Shields 1.1
Replies: 35
Views: 70458

Re: [AE][MOD] Highres Shields 1.1

Thanks. Yes, it works with the Zoltan Shield. That's actually a post effect, that's applied within the program. It gives the shield graphic a green hue which decreases as the shield wears off. I didn't actually draw it. I generated a 3D icosahedral sphere, stretched it accordingly to match the diffe...
by splette
Mon May 26, 2014 12:45 am
Forum: Working Mods
Topic: [MOD]Detailed Crew Portrait Graphics
Replies: 58
Views: 81048

Re: [MOD]Detailed Crew Portrait Graphics

Love the idea and mod but agree with VanguardofValor's comments in his video about Rockmen and Crystal portraits.
Are you considering to make another version?
by splette
Sun May 25, 2014 8:40 pm
Forum: Working Mods
Topic: [AE][MOD] Highres Shields 1.1
Replies: 35
Views: 70458

[AE][MOD] Highres Shields 1.1

This is purely a graphical mod which replaces the shield graphics of the playable ships. It is compatible with both vanilla FTL as well as the Advanced Edition (it includes the shield for the Lanius ship). The mod does not alter any events, change balance etc. Two things bothered me about the vanill...
by splette
Sun May 25, 2014 4:47 pm
Forum: Working Mods
Topic: FTL Remastered
Replies: 84
Views: 93654

Re: FTL Remastered

Thanks for the update and for not abandoning this project!
Really looking forward to the next release.

(I think what would be great for a start is to release a version that is compatible with the Advanced Edition - even if it's not complete.)
by splette
Sat Jan 04, 2014 3:02 am
Forum: Working Mods
Topic: FTL Remastered
Replies: 84
Views: 93654

Re: FTL Remastered

Oh wow, great job!

I was afraid you might have abandondend this mod, so I am glad to see you are back.

This might be my favourite mod of all, since the original graphics has always been bothering me somewhat.

Thanks for all the work.
by splette
Fri Nov 22, 2013 10:39 pm
Forum: News & Announcements
Topic: FTL: Advanced Edition - Ship Unlock Poll
Replies: 82
Views: 261682

Re: FTL: Advanced Edition - Ship Unlock Poll

I don't care very much how ships are unlocked. True, that with the current mechanism it can take quite a while to unlock them all but I didn't mind that at all. Somehow that even added to the long term motivation of playing FTL. On the other hand, I can see how some players who do not want to spend ...