Search found 65 matches

by el Rago
Wed Jan 28, 2015 8:39 pm
Forum: Stories & Storytelling
Topic: Retribution
Replies: 4
Views: 7117

Re: Retribution

Cant wait to replay this ship. Great story, in any case
by el Rago
Tue Jan 27, 2015 6:43 pm
Forum: Indie Games
Topic: Solar Crusaders (game looks very similar to FTL)
Replies: 3
Views: 10366

Re: Solar Crusaders (game looks very similar to FTL)

well, there is something about the game, I cannot put my finger on it...

does look nice, though. I hope too it does not get axed. I will put it in my bookmarks for now.
by el Rago
Sat Jan 24, 2015 5:34 pm
Forum: Working Mods
Topic: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite
Replies: 223
Views: 157893

Re: Flagship Randomizer 1.21 for AE, ACE and ACE Infinite

I have a similar problem like DIno b4 me. the ship does mod as t he room layout seems to be the same, but I think the loadout does not vary much in CE-INF mode? I always get the bio beam, hull laser, flak and effector. unless I am doing something wrong, does the load out change or do I need to chang...
by el Rago
Sat Jan 24, 2015 9:36 am
Forum: Working Mods
Topic: [SHIP] Obsidian Cruiser v1.3
Replies: 170
Views: 177838

Re: [SHIP] Obsidian Cruiser v1.3

me too. this was one of my favorites as well.

come on Kieve, need a new ship :)
by el Rago
Tue Jan 20, 2015 5:06 pm
Forum: Working Mods
Topic: [MOD] Disable Fleet (FTL file)
Replies: 64
Views: 244572

Re: [MOD] Disable Fleet (FTL file)

thanks, I understand now
by el Rago
Sun Jan 18, 2015 8:45 am
Forum: Working Mods
Topic: [MOD] Disable Fleet (FTL file)
Replies: 64
Views: 244572

Re: [MOD] Disable Fleet (FTL file)

Thanks Stylerj. I will see if that is it.

Rad-82, I do not think that is it. As you can see, I do use CE infinite, not vanilla. This will cause at the start the big delay, and then CE inf takes over providing 5 every sector jump

I did edit this mod but, then CE inf takes over completely
by el Rago
Sat Jan 17, 2015 12:57 pm
Forum: Working Mods
Topic: [MOD] Disable Fleet (FTL file)
Replies: 64
Views: 244572

Re: [MOD] Disable Fleet (FTL file)

Hi I have been using this with CE, and for some reason I cannot change the amount of turns the fleet is delayed. as per default, the mod puts 10.000 turns (efectively disabeling). I have tried to alter it to less (say 30) but then CE defaults it to 5 every jump. after that, I cannot disable the 5 tu...
by el Rago
Sun Jan 11, 2015 2:25 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6635
Views: 3832626

Re: FTL Captain's Edition 1.27/Inf 1.27/EL 1.266

Hi Sleeper

did you update CE INF to 1.27? the start page still lists CE INF as 1.267, but the topic title says otherwise

NM
by el Rago
Wed Jan 07, 2015 6:29 pm
Forum: Working Mods
Topic: [WEAPONS PACK] GO BALLISTIC! version 1.3 "OFF THE RAILS!"
Replies: 71
Views: 77432

Re: [WEAPONS PACK] GO BALLISTIC! version 1.0

I just looove ballistic weapons

gotta give it run. lets see if it works with CE...
by el Rago
Sat Jan 03, 2015 11:39 am
Forum: Mod Development
Topic: Previews from the impatient
Replies: 604
Views: 219088

Re: Previews from the impatient

NarnKarn, that was awesome...