Search found 1975 matches

by UltraMantis
Mon Jan 20, 2014 6:55 pm
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 928526

Re: Master Mod List

WIP mods can certainly deserve to be listed. In fact listing may attract attention to them and generally help. Now for my apologies to agigabyte and Noobjuice who made the R&F Enhanced and the Engi B rebalanced mod respectivly. After almost a month's delay, their work is on the list and you can ...
by UltraMantis
Sat Jan 18, 2014 7:47 pm
Forum: Working Mods
Topic: [MOD][NEW UPDATE! 3.3.2013][v1.2] Advanced Battle Systems
Replies: 85
Views: 186769

Re: [MOD][NEW UPDATE! 3.3.2013][v1.2] Advanced Battle System

Thanks for the update natar o/
by UltraMantis
Sat Jan 18, 2014 7:46 pm
Forum: Mod Development
Topic: Unpacking in Windows 8
Replies: 1
Views: 1518

Re: Unpacking in Windows 8

Slipstream Mod Manager has that function in-built. KuroSaru's FTL Dat Manager can also be used to quickly unpack resources, and allows you to repack them after changing individual files. Useful while you're modmaking if you don't want to create .ftl files just yet but want to test WIP stuff.
by UltraMantis
Fri Jan 17, 2014 2:33 pm
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 928526

Re: Master Mod List

New Additions and updates: Halo: UNSC Infinity [WIP] ( KestrelA ) - Author: kuraitsuki Auto-Twin ( ZoltanB ) - Author: ztothez123 Slowpoke (Space Turtle) ( RockA ) - Author: RAD-82 The Federation Miner Ship v1.0 ( KestrelA ) - Author: Eliminator RockShank (req. Captain's Edition ) - Author: jrobb578...
by UltraMantis
Fri Jan 17, 2014 2:20 pm
Forum: Working Mods
Topic: [SHIP] Federation Light Artillery A & B (Updated!)
Replies: 21
Views: 21390

Re: [SHIP] Federation Light Artillery A & B (Updated!)

I think DropBox was having service issues. Everything seems cool now.
by UltraMantis
Thu Jan 16, 2014 4:09 pm
Forum: Working Mods
Topic: [SHIP] The Crimson Lady & Ol' Triggernaut (3.0)
Replies: 45
Views: 40820

Re: [SHIP] The Crimson Lady (1.0)

Gorgeous looking. Nicely presented as well. Can't wait to play it.

EDIT - If you're having video recording issues you could try Gregion. Bit of a handfull to set up but works surprisingly well.
by UltraMantis
Thu Jan 16, 2014 12:30 pm
Forum: Working Mods
Topic: [SHIP] UNSC Infinity Halo [WIP]
Replies: 3
Views: 9897

Re: [SHIP] UNSC Infinity Halo [WIP]

I kinda disagree. Not every ship needs to be top down. It could be awkward to do, and a fun to play ship doesn't need it. Yellow Submarine for example isn't top down and hurts and dissapoints no one. :)
by UltraMantis
Thu Jan 16, 2014 9:53 am
Forum: Working Mods
Topic: [SHIP] The Pulsar
Replies: 5
Views: 14490

Re: [SHIP] The Pulsar (UFO)

It's a very pretty ship. Balance wise it feels like a regular FTL ship, which is good news because too OP or too gimmicky can be bad. The layout is nice. :) You get airlocks but most of them require you to shuffle crew out. Anywho, i had fun playing it and would recommend. Good work. There is a shor...
by UltraMantis
Thu Jan 16, 2014 9:45 am
Forum: Discussion
Topic: What's The Best Ship For a Speed run?
Replies: 6
Views: 4074

Re: What's The Best Ship For a Speed run?

A certain Dark Twinge holds a frighteningly fast time of 19:00. You can watch the run on his Twitch.tv: http://www.twitch.tv/darktwinge/c/2471775
by UltraMantis
Thu Jan 16, 2014 9:37 am
Forum: Discussion
Topic: Oxygen and improved blast doors
Replies: 20
Views: 11911

Re: Oxygen and improved blast doors

I'd agree that lvl2 Shields is generally the smartest thing to do. It prevents damage and that means less scrap gone to repairs. Now Oxygen, what i like to do is shuffle power a lot. With a Life Support upgrade replenishing the ship's oxygen supply is a breeze (ooh, a pun!) and i like to abuse that ...