Search found 56 matches

by AtillaBosma
Wed Sep 19, 2012 7:11 pm
Forum: Mod Development
Topic: [Modding]Creating your own weapons
Replies: 108
Views: 91945

Re: [Modding]Creating your own weapons

Tysonclyde wrote:This has helped me so much. thank you :).

No problem, I enjoy being part of the just started modding scene ^^
by AtillaBosma
Wed Sep 19, 2012 6:54 pm
Forum: Mod Development
Topic: [MODDING] I made a tutorial: create custom events & sectors!
Replies: 27
Views: 30229

Re: [MODDING] I made a tutorial: create custom events & sect

Am I allowed to use a small bit of this tutorial so they can learn how to make an event drop their custom gun, or should I just link them to the google doc? Sure, use whatever you wish! It's always better if these basics reach more people. Hmm, I think it's better if you add the weapon drops part i...
by AtillaBosma
Wed Sep 19, 2012 6:37 pm
Forum: Mod Development
Topic: [MOD] Laser Mark VI
Replies: 19
Views: 12264

Re: [MOD] Gattling Laser Guns

Tysonclyde wrote:Fuck. I just tested it and it is not in the game. Please hold. I am sorry for the wait.

Is it in the Blueprints and Animations file?
by AtillaBosma
Wed Sep 19, 2012 6:35 pm
Forum: Discussion
Topic: Puzzled about O2
Replies: 14
Views: 8020

Re: Puzzled about O2

Hmm, must be a glitch in the game, not sure why it would decrease O2 then.
Maybe it's a breach in one of your rooms?
by AtillaBosma
Wed Sep 19, 2012 6:32 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 988769

Re: Grognak's Mod Manager

I would like to thank you for creating this, it really is great.
I'll be sure to make my mods .ftl compatible.
by AtillaBosma
Wed Sep 19, 2012 6:29 pm
Forum: Discussion
Topic: Modding Section
Replies: 10
Views: 6530

Re: Modding Section

Yeah I think we should, the modding tutorials are getting mixed with the many stories about people beating the game.
A Modding Tutorial section and Mod Release section would be great.
by AtillaBosma
Wed Sep 19, 2012 6:28 pm
Forum: Discussion
Topic: Adventures in Modding
Replies: 10
Views: 7881

Re: Adventures in Modding

Really nice, I like the ships layout together with the weapon.
by AtillaBosma
Wed Sep 19, 2012 6:19 pm
Forum: Discussion
Topic: *Scratches head*
Replies: 3
Views: 2127

Re: *Scratches head*

Ships dont shoot back.
by AtillaBosma
Wed Sep 19, 2012 6:10 pm
Forum: Mod Development
Topic: [MODDING] I made a tutorial: create custom events & sectors!
Replies: 27
Views: 30229

Re: [MODDING] I made a tutorial: create custom events & sect

Am I allowed to use a small bit of this tutorial so they can learn how to make an event drop their custom gun, or should I just link them to the google doc? I think you can do: <event name="NAMEHERE"> <text>You found your weapon!</text> <weapon name="RANDOM"/> </event> At <weapon...
by AtillaBosma
Wed Sep 19, 2012 5:50 pm
Forum: Mod Development
Topic: [Modding]Creating your own weapons
Replies: 108
Views: 91945

Re: [Modding]Creating your own weapons

Amiths wrote:And how to i add the weapons to AI fleet? I went to blueprints.xml but i could only find the layout of my own ships not AI ships. Thx!


The AI ships take their weapons from autoBlueprints.xml, not from Blueprints.xml.