Search found 56 matches

by AtillaBosma
Tue Sep 25, 2012 8:24 am
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 252063

Re: [MOD][WIP] FTL: Overdrive

I really hope this works out, that way we will be able to have unlimited possibilities with modding instead of the hard-coded restrictions we have right now.
Can't wait for this to work.
by AtillaBosma
Sat Sep 22, 2012 1:43 pm
Forum: Mod Development
Topic: [Modding] R&D and current findings
Replies: 134
Views: 97073

Re: [Modding] R&D and current findings

I wish a lot of these parts of the game weren't hardcoded, it would expand the possibility of modding for this game entirely.
The modders could literally become the DLC-makers.
by AtillaBosma
Sat Sep 22, 2012 1:41 pm
Forum: Mod Development
Topic: [Modding]Creating your own weapons
Replies: 108
Views: 86578

Re: [Modding]Creating your own weapons

Nope, damage to crew is handled by, omigosh, <crewDamage>. To be exact, damage to crewmen is calculated by 15 * (damage+crewDamage). I'm pretty sure bp is some sort of 'ranking'. More powerful weapons seem to have a higher bp, as well human's have a lower bp then f.e. crystals. Eventually it's an i...
by AtillaBosma
Sat Sep 22, 2012 10:28 am
Forum: Discussion
Topic: Continued event updates via fan submitted ideas?
Replies: 9
Views: 4357

Re: Continued event updates via fan submitted ideas?

Modding Tools just recently popped up, that's why ^^. but even so the amount of mods increased by 100% since I started modding a couple of days ago. We're sort at the beginning phase right now :P Yeah, don't worry, the modding scene shall start putting out great mods after the many great tutorials,...
by AtillaBosma
Sat Sep 22, 2012 10:13 am
Forum: Discussion
Topic: Dual Scrap Recovery Arm?
Replies: 10
Views: 23806

Re: Dual Scrap Recovery Arm?

icepick wrote:Yeah some of them are stackable and some are not. Which is never made clear until both have happened to you.

You should unpack data.dat and look into the blueprints.xml file, it tells you everything about the weapons and if they are stackable or not.
It helps a lot with planning strategies.
by AtillaBosma
Sat Sep 22, 2012 10:07 am
Forum: Mod Development
Topic: [Modding]Creating your own weapons
Replies: 108
Views: 86578

Re: [Modding]Creating your own weapons

Just noticed bp is present in crewBlueprints as well, thus it's either multi-functional or not related to weapon priority order. Effectively, BluePrint itself would be the most common meaning of bp, but I still have no idea what it's used for. @Retro: Jup. I don't think it has to do something with ...
by AtillaBosma
Sat Sep 22, 2012 10:04 am
Forum: Discussion
Topic: Continued event updates via fan submitted ideas?
Replies: 9
Views: 4357

Re: Continued event updates via fan submitted ideas?

Modding Tools just recently popped up, that's why ^^. but even so the amount of mods increased by 100% since I started modding a couple of days ago. We're sort at the beginning phase right now :P Yeah, don't worry, the modding scene shall start putting out great mods after the many great tutorials,...
by AtillaBosma
Fri Sep 21, 2012 11:36 pm
Forum: Mod Development
Topic: [MODDING]Custom Races Help!
Replies: 16
Views: 11836

Re: [MODDING]Custom Races Help!

Races are hard-coded I think, you would need to decompile some of the .dll's and .exe and change the code to do it.
by AtillaBosma
Fri Sep 21, 2012 7:43 pm
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 931689

Re: Master Mod List

added new mods (using this as a mini-bump. People seem to view this but they don't post :P) (totally needs a sticky) Alright, I made the mod GMM compatible, still don't know how to use the append feature though. from what I understand what .append does is it goes through the file and does one of 2 ...
by AtillaBosma
Fri Sep 21, 2012 1:05 pm
Forum: Discussion
Topic: Suggestion: Art/ Pictures in events
Replies: 1
Views: 1212

Re: Suggestion: Art/ Pictures in events

Hmm, lemme see if I can find a way to mod in images.
Maybe in the enemy ships section it displays an image.