Search found 56 matches
- Wed Oct 31, 2012 9:51 am
- Forum: Mod Development
- Topic: [Modding]Creating your own weapons
- Replies: 108
- Views: 98082
Re: [Modding]Creating your own weapons
So, literally every time I mod a weapon, It will give me an error, like either the runtime has terminated the program in an unusual way. plox halp? I tried multiple ways to repack it but nothing is working. I even tried the fed retreat mod and it worked fine. I'm getting exactly the same error when...
- Sat Oct 13, 2012 9:42 am
- Forum: Mod Development
- Topic: [Tool] Dia. For planning complex events.
- Replies: 2
- Views: 2916
Re: [Tool] Dia. For planning complex events.
Holy crap, that is awesome.
Thanks as always, Whale Cancer!
Thanks as always, Whale Cancer!
- Wed Oct 10, 2012 2:51 pm
- Forum: Mod Development
- Topic: [WIP] Tablet Port
- Replies: 15
- Views: 14943
Re: [WIP] Tablet Port
might make sense to use the C# FTL-overdrive engine as a base (since it's still in its infancy), so there aren't 2 codebases to do the same thing In addition to what nilwolf already said, I'd also add that each of those projects seems to be aiming for very different goals - Overdrive appears to pri...
- Wed Oct 10, 2012 12:36 pm
- Forum: Mod Development
- Topic: [WIP] Tablet Port
- Replies: 15
- Views: 14943
Re: [WIP] Tablet Port
Step 1. Get Splashtop for iPad
Step 2. Get Splashtop streamer for PC
Step 3. Play FTL on your iPad
Step 4. ???
Step 5. Profit!
Step 2. Get Splashtop streamer for PC
Step 3. Play FTL on your iPad
Step 4. ???
Step 5. Profit!
- Wed Oct 10, 2012 12:34 pm
- Forum: Mod Development
- Topic: [Question]Is there a way to implement new sounds?
- Replies: 10
- Views: 6609
[Question]Is there a way to implement new sounds?
I wondered if there is a way to implement new sounds at specific events...
I mean, it would be rather great to be able to create new sounds for new weapons, or add user-made voiceacting to the game.
I mean, it would be rather great to be able to create new sounds for new weapons, or add user-made voiceacting to the game.
- Fri Oct 05, 2012 8:23 am
- Forum: Mod Development
- Topic: [Modding]Creating your own weapons
- Replies: 108
- Views: 98082
Re: [Modding]Creating your own weapons
Somebody interested in creating an article on the wiki that captures this information? Just wanted to note some info on enemy ship creation posted by Justin here: http://www.ftlgame.com/forum/viewtopic.php?f=12&t=3357#p17116 It's a little more complicated than this but: - BP does nothing. It wa...
- Sun Sep 30, 2012 7:41 am
- Forum: Mod Development
- Topic: [Tool] ftldat r7
- Replies: 259
- Views: 244046
Re: [Modding] ftldat r7 (was: Packing ad unpacking data.dat.
Should be stickied, GO GROGNAK GO!
- Sun Sep 30, 2012 7:31 am
- Forum: Mod Development
- Topic: [Modding]Creating your own weapons
- Replies: 108
- Views: 98082
Re: [Modding]Creating your own weapons
If you see some errors, please point them out to me!
I try to fix my tutorial as quick as I can, I'll probably rewrite it or make it easier to follow later.
I try to fix my tutorial as quick as I can, I'll probably rewrite it or make it easier to follow later.
- Wed Sep 26, 2012 5:56 am
- Forum: Discussion
- Topic: Homage to Sundog?
- Replies: 4
- Views: 3373
Re: Homage to Sundog?
Ghost wrote:Heh... guess not. Am I getting that old?
Actually, I think it is.

- Tue Sep 25, 2012 11:17 am
- Forum: Discussion
- Topic: AI Voice
- Replies: 2
- Views: 2318
Re: AI Voice
I think that getting sounds in is not hard at all, not sure though.