Search found 859 matches

by Kieve
Sat Sep 22, 2012 8:51 pm
Forum: Working Mods
Topic: [SHIP] Obsidian Cruiser v1.3
Replies: 170
Views: 202501

Re: [MOD] Obsidian Cruiser (Beta)

Hello! I really love the idea of this ship and I was hoping to make a small story about it in the story section of the forums later. I was wondering if that would be fine with you. That would absolutely be fine. I don't know if it'll affect your story idea at all, but I had a brainstorm while at wo...
by Kieve
Sat Sep 22, 2012 6:21 am
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 954437

Re: Master Mod List

updated both. (btw I really like the obsidian ship ^.^) Why thank you :) Hopefully it'll be out of "beta" and finished soon. (One of my friends keeps insisting on custom interiors so... there's that too). I'd also like to put in a request - I like the color coding for mods that are/aren't...
by Kieve
Sat Sep 22, 2012 5:22 am
Forum: Mod Development
Topic: [MODDING] Where to begin?
Replies: 8
Views: 6666

Re: [MODDING] Where to begin?

Glad I could be of help! Also, I will say that for raw packing/unpacking of the two .DAT files, it's considerably easier to write yourself a simple batch program . Short version: a batch file (.bat) is a text file with windows-specific scripting functions written in. When renamed to .bat, it becomes...
by Kieve
Sat Sep 22, 2012 3:46 am
Forum: Mod Development
Topic: [MODDING] Where to begin?
Replies: 8
Views: 6666

Re: [MODDING] Where to begin?

Win 7... alright. Well the first thing you'll want to do is install FTLDat. I'm assuming you at least have it already, but if not: http://www.ftlgame.com/forum/viewtopic.php?f=4&t=1920 Once it's installed, you run it from the windows command line prompt. There's a few ways to do this . If you do...
by Kieve
Sat Sep 22, 2012 3:17 am
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 954437

Re: Master Mod List

A quick update: the Obsidian is updated to Beta status, and is GMM-compatible. http://www.ftlgame.com/forum/viewtopic.php?f=4&t=2574 Also, a huge thank-you for this thread, it's been really handy in locating and pointing out the useful mod threads. Hopefully we'll get our own modding forum soon ...
by Kieve
Sat Sep 22, 2012 3:10 am
Forum: Working Mods
Topic: [SHIP] Obsidian Cruiser v1.3
Replies: 170
Views: 202501

Re: [MOD] Obsidian Cruiser (Beta)

The Obsidian Cruiser has entered the fray! Now to get to work on those weapons...
by Kieve
Sat Sep 22, 2012 2:13 am
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 1014661

Re: Grognak's Mod Manager

Alblaka wrote:PS: Whilst we're at derailing the thread, here a sneakpeak of my upcoming mod's APC-10 cannon:
Image
Feanturi love's FTL's style.


That is sexy as hell. I am in love.
by Kieve
Sat Sep 22, 2012 1:46 am
Forum: Working Mods
Topic: [SHIP] Obsidian Cruiser v1.3
Replies: 170
Views: 202501

Re: [MOD-WIP] Obsidian Cruiser

My apologies for the delay. Ship is currently in "room testing" to make sure each room actually links up correctly. The room layout is pretty botched right now but I'm slowly getting the kinks ironed out to make it at least playable. Release shall be forthcoming very shortly! :!:
by Kieve
Fri Sep 21, 2012 9:41 pm
Forum: Discussion
Topic: Best ship? [POLL]
Replies: 34
Views: 29692

Re: Best ship? [POLL]

Crystal-B. Four-man teleporter, cloaking right from the word "go," and Crystal guys are pretty OP with that Lockdown ability. Plus, you can board a drone and get them out alive with a lvl 2 teleporter. Get some mantis with you and you can decimate almost anything without even needing to fi...
by Kieve
Fri Sep 21, 2012 9:01 pm
Forum: Working Mods
Topic: [SHIP] Obsidian Cruiser v1.3
Replies: 170
Views: 202501

Re: [MOD-WIP] Obsidian Cruiser

Ship is complete (gibs included)! Now for the rooms... :?
Image
Will update the topic title when I have the beta ready.
And yes, it'll be GMM-compatible.